• Produktbild: Design, User Experience, and Usability
  • Produktbild: Design, User Experience, and Usability
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Design, User Experience, and Usability 13th International Conference, DUXU 2024, Held as Part of the 26th HCI International Conference, HCII 2024, Washington, DC, USA, June 29–July 4, 2024, Proceedings, Part II

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Beschreibung

Produktdetails

Einband

Taschenbuch

Erscheinungsdatum

15.06.2024

Abbildungen

XXI, 388 p. 154 illus., 134 illus. in color.

Herausgeber

Aaron Marcus + weitere

Verlag

Springer

Seitenzahl

388

Maße (L/B/H)

23,5/15,5/2,3 cm

Gewicht

622 g

Auflage

2024

Sprache

Englisch

ISBN

978-3-031-61352-4

Beschreibung

Produktdetails

Einband

Taschenbuch

Erscheinungsdatum

15.06.2024

Abbildungen

XXI, 388 p. 154 illus., 134 illus. in color.

Herausgeber

Verlag

Springer

Seitenzahl

388

Maße (L/B/H)

23,5/15,5/2,3 cm

Gewicht

622 g

Auflage

2024

Sprache

Englisch

ISBN

978-3-031-61352-4

Herstelleradresse

Springer-Verlag KG
Sachsenplatz 4-6
1201 Wien
AT

Email: ProductSafety@springernature.com

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  • Produktbild: Design, User Experience, and Usability
  • Produktbild: Design, User Experience, and Usability

  • Part 1: Designing Interactions for Intelligent Environments:
    Exploring a Behavioral Model of “Positive Friction” in Human-AI Interaction.- A Study on Enhancing the Influence of Intelligent Investment Advisors on Users through Experience Design.- Psychological Perspectives on the Influence of Robotic Emotional Cues on Human User Interaction Intention.- Modeling of Behavior and Interaction Analysis of Autonomous Robots in Smart Logistics Environment: A Case Study on iLoabot-M.- Application of Participatory Design for AI-based Decision Support: Development of a Frontend with two Companies.- squad.ai: A Multi-Agent System Built on LLMs, Incorporating Specialized Embeddings and Sociocultural Diversity.- Designing Conversational Human-Robot Collaborations in Silence.- Will You Work with Us to Design a Robot? Boys' and Girls' Choices of Anthropomorphic Robots According to their Gender.- Comparison of Robot Assessment by Using Physical and Virtual Prototypes: Assessment of Appearance Characteristics, Emotional Response and Social Perception.
    Part 2: Automotive Interactions and Smart Mobility Solutions:
    Research on Design Methods of Smart Service Systems driven by Autonomous Vehicles.- From Passive to Active: Towards Conversational In-Vehicle Navigation Through Large Language Models.- Analysis of Influencing Factors on Advanced Driving Assistance System Purchase Intention in China.- Advancing Adaptive Decision-Making for Intelligent Cockpit Layouts: Exploring Preferred and Sensitive Joint Angles Across Multi-Type Vehicles.- Research on Scenario-Based User Experience Evaluation Method for Intelligent Cars.- Exploring Electric Vehicle Charging Space Brand Market Factor and User Experience: A case of the United States and China.- Visual or Auditory First?The Modality Shift Effect in Two-stage Takeover Warning.- Voice Revolution on Wheels: Porsche's Pioneering Journey into Next-Gen In-Car Interactions.- User Interaction Mode Selection and Preferences in Different Driving States of Automotive Intelligent Cockpit.
    Part 3: Speculative Design and Creativity:
    Guided Fantasy: A Research Method for Innovative Products.- Reform and Practice of "Foundation of Innovation and Entrepreneurship" Course Based on "Three Phases and Six Segments" Experiential Teaching.- Framework for a Project Methodology in Design - Interactions in Speculation and Fictional Futures.- Teaching Method Innovation and Practice for Information and Interaction Design in the Context of New Liberal Arts.- Becoming More Curious About the Future: ReadySetFuture.- “Let’s Fashion Fiction!” Fashion Designers as Speculators, Alternative Present and Possible Future with Speculative Design.- Creating an Online Exhibition About Shoe Heritage. A Story on Swiss Footwear on Google Arts & Culture.