• Produktbild: Persuasive Technology
  • Produktbild: Persuasive Technology
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Persuasive Technology 19th International Conference, PERSUASIVE 2024, Wollongong, NSW, Australia, April 10–12, 2024, Proceedings

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Beschreibung

Produktdetails

Einband

Taschenbuch

Erscheinungsdatum

12.04.2024

Herausgeber

Nilufar Baghaei + weitere

Verlag

Springer

Seitenzahl

302

Maße (L/B/H)

23,5/15,5/1,8 cm

Gewicht

482 g

Auflage

2024

Sprache

Englisch

ISBN

978-3-031-58225-7

Beschreibung

Produktdetails

Einband

Taschenbuch

Erscheinungsdatum

12.04.2024

Herausgeber

Verlag

Springer

Seitenzahl

302

Maße (L/B/H)

23,5/15,5/1,8 cm

Gewicht

482 g

Auflage

2024

Sprache

Englisch

ISBN

978-3-031-58225-7

Herstelleradresse

Springer-Verlag KG
Sachsenplatz 4-6
1201 Wien
AT

Email: GPSR Kontakt

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  • Produktbild: Persuasive Technology
  • Produktbild: Persuasive Technology
  • .- Harnessing Large Language Models for Automatic Evaluation of Mobile Health Applications based on Persuasive System Design Principles and Mobile Application Rating Scale.

    .- Evaluating the Persuasive Potential from Software Design Specification.

    .- Exploring the Effect of Using a Single Versus Multiple Behaviour Change Strategies on Motivation to Use Gratitude App and Possible Gender Differences.

    .- Persuasive design principles for a medication adherence app for chronic arthritis conditions.

    .- DROP DASH: A Persuasive Mobile Game to Promote Healthy Hydration Choices Using Machine Learning.

    .- Predicting Ethical Orientation based on Personality for Tailored Cyberethics Training.

    .- Design and Development of mHealth App: Eye Donor Aust.

    .- Persuasive Systems Features in Digital Health Interventions for Diabetes Management: A Scoping Review.

    .- Collaboratively Setting Daily Step Goals with a Virtual Coach: Using Reinforcement Learning to Personalize Initial Proposals.

    .- Persuasive System Design Features for Mobile Mental Health Applications.

    .- How would I be perceived if I challenge individuals sharing misinformation? Exploring misperceptions in the UK and Arab samples and the potential for the social norms approach.

    .- Persuasive Technology through Behavior and Emotion with Pet-type Artifacts.

    .- An Embodied Conversational Agent to Support Wellbeing After Injury: Insights from a Stakeholder Inclusive Design Approach.

    .- Exploring Self-competition as a Viable Motivation to Promote Healthy Behavior.

    .- The Effect of Dark Patterns and User Knowledge on User Experience and Decision-Making.

    .- Exploring the Influence of Game Framing and Gamer Types on the Effectiveness of Persuasive Games.

    .- Exploring the influence of persuasive strategies on student motivation: self-determination theory perspective.

    .- SmileApp: The design and evaluation of an mHealth app for Stress Reduction through Artificial Intelligence and Persuasive Technology.

    .- How the role of a persuasive robot impacts one's attitude towards it.

    .- Experiential Learning or direct training: Fostering ethical cybersecurity decision-making via serious games.

    .- Estimating Sense of Agency from Behavioral Logs of Smartphones and Wearable Devices: Toward a Just-in-Time Adaptive Intervention System.

    .- Counterfactual Reasoning Using Predicted Latent Personality Dimensions for Optimizing Persuasion Outcome.