• Produktbild: Persuasive Technology
  • Produktbild: Persuasive Technology
Band 9638

Persuasive Technology 11th International Conference, PERSUASIVE 2016, Salzburg, Austria, April 5-7, 2016, Proceedings

51,99 €

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Beschreibung

Produktdetails

Einband

Taschenbuch

Erscheinungsdatum

23.03.2016

Abbildungen

XIV, 366 p. 63 illus.

Herausgeber

Alexander Meschtscherjakov + weitere

Verlag

Springer

Seitenzahl

366

Maße (L/B/H)

23,5/15,5/2,1 cm

Gewicht

575 g

Auflage

1st ed. 2016

Sprache

Englisch

ISBN

978-3-319-31509-6

Beschreibung

Produktdetails

Einband

Taschenbuch

Erscheinungsdatum

23.03.2016

Abbildungen

XIV, 366 p. 63 illus.

Herausgeber

Verlag

Springer

Seitenzahl

366

Maße (L/B/H)

23,5/15,5/2,1 cm

Gewicht

575 g

Auflage

1st ed. 2016

Sprache

Englisch

ISBN

978-3-319-31509-6

Herstelleradresse

Springer-Verlag KG
Sachsenplatz 4-6
1201 Wien
AT

Email: ProductSafety@springernature.com

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  • Produktbild: Persuasive Technology
  • Produktbild: Persuasive Technology
  • Tailoring Web Pages for Persuasionon Prevention Topics: Message Framing, Color Priming and Gender.- SupportingUsers in Setting Effective Goals in Activity Tracking.- Persuasive andCulture-aware Feedback Acquisition.- Crowd-Designed Motivation: CombiningPersonality and the Trans-theoretical Model.- The EDIE Method - Towards an Approachto Collaboration-Based Persuasive Design.- Persuasive Backfiring: When BehaviorChange Interventions Trigger Unintended Negative Outcomes.- Captology andTechnology Appropriation: Unintended Use as a Source for Designing PersuasiveTechnologies.- Self-Reflection and Mindfulness States: Designing Mobile Toolsfor Cultivating Curiosity and Decentering Situated in Everyday Life.- AlcoholBehaviour Change: Lessons Learned from User Reviews of iTunes Apps.- PersuasiveStrategies to Improve Driving Behaviour of Elderly Drivers by a Feedback Approach.-Creating Awareness of Sleep-Wake Hours by Gamification.- Cicero: Middleware forDeveloping Persuasive Mobile Applications.- Formalization of ComputationalHuman Behavior Models for Contextual Persuasive Technology.- The PersuasivePotential Questionnaire (PPQ): Challenges, Drawbacks, and Lessons Learned.- PersuasivePractices: Learning from Home Security Advisory Services.- Persuasive Patternsin Q&A Social Networks.- Utilizing a Digital Game as a Mediatory Artifactfor Social Persuasion to Prevent Speeding.- Smile Catcher: Can Game Design LeadTo Positive Social Interactions.- More than Sex: The Role of Femininity andMasculinity in the Design of Personalized Persuasive Games.- A GamifiedSolution to Brief Interventions for Nightlife Well-Being.- Long-Term Effects ofComputerized Simulations in Protracted Conflicts: The Case of GlobalConflicts.- Understanding Changes in the Motivation of Stroke Patients UndergoingRehabilitation in Hospital.- Developing a Virtual Coach for Chronic Patients: AUser Study on the Impact of Similarity, Familiarity and Realism.- ImprovingAdherence in Automated e-Coaching.- Online Peer Groups as a Persuasive Tool toCombat Digital Addiction.- Red Radiators Versus Red Tulips: The Influence ofContext on the Interpretation and Effectiveness of Color-Based AmbientPersuasive Technology.- Investigating Politeness Strategies and TheirPersuasiveness for a Robotic Elderly Assistant.- RightOnTime: The Role ofTiming and Unobtrusiveness in Behavior Change Support Systems.- PersuasiveInformation Security: Techniques to Help Employees Protect OrganizationalInformation Security.- Lock Up the Lighter: Experience Prototyping of a LivelyReflective Design for Smoking Habit Control.