• Produktbild: Approaches to Videogame Discourse
  • Produktbild: Approaches to Videogame Discourse

Approaches to Videogame Discourse Lexis, Interaction, Textuality

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Beschreibung

Produktdetails

Einband

Gebundene Ausgabe

Erscheinungsdatum

02.05.2019

Herausgeber

Astrid Ensslin + weitere

Verlag

Bloomsbury Academic

Seitenzahl

330

Maße (L/B/H)

23,1/15,3/3 cm

Gewicht

687 g

Sprache

Englisch

ISBN

978-1-5013-3845-8

Beschreibung

Produktdetails

Einband

Gebundene Ausgabe

Erscheinungsdatum

02.05.2019

Herausgeber

Verlag

Bloomsbury Academic

Seitenzahl

330

Maße (L/B/H)

23,1/15,3/3 cm

Gewicht

687 g

Sprache

Englisch

ISBN

978-1-5013-3845-8

Herstelleradresse

Libri GmbH
Europaallee 1
36244 Bad Hersfeld
DE

Email: GPSR Kontakt

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  • Produktbild: Approaches to Videogame Discourse
  • Produktbild: Approaches to Videogame Discourse
  • Acknowledgements
    List of Tables
    List of Contributors

    Introduction
    Locating Videogames in Medium-specific, Multilingual Discourse Analyses, Astrid Ensslin (University of Alberta, Canada) and Isabel Balteiro (University of Alicante, Spain)

    PART I. Lexicology, Localization, Variation
    1. Videogames: A Lexical Approach, Carola Álvarez-Bolado (Universidad Politécnica de Madrid, Spain) and Inmaculada Álvarez de Mon (Universidad Politécnica de Madrid, Spain)
    2. Lexical and Morphological Devices in Gamer Language in Fora, Isabel Balteiro (University of Alicante, Spain)
    3. Phraseology and Lexico-grammatical Patterns in Two Emergent Paragame Genres: Videogame Tutorials and Walkthroughs, Christopher Gledhill (Paris Diderot, France)
    4. Playing with the Language of the Future: the Localization of Science Fiction Terms in Videogames, Alice Ray (Université d'Orléans, France)
    5. End-user Agreements in Videogames: Plain English at Work in an Ideal Setting, Miguel Ángel Campos-Pardillos (University of Alicante, Spain)

    PART II. Player Interactions: (Un)collaboration, (Im)politeness, Power
    6. Bad Language and Bro-up Cooperation in Co-sit Gaming, Astrid Ensslin (University of Alberta, Canada) and John Finnegan (Falmouth University, UK)
    7. 'Shut the fuck up re! Plant the Bomb Fast!': Reconstructing language and identity in First Person Shooter Games, Elisavet Kiourti (University of Nicosia, Cyprus)
    8. 'I cut it and I . well now what?': (Un)collaborative Language in Timed Puzzle Games, Luke A. Rudge (University of the West of England, Bristol, UK)
    9. 'Watch the Potty Mouth': Negotiating Impoliteness in Online Gaming, Sage L. Graham (University of Memphis, USA) and Scott Dutt (University of Memphis, USA)

    PART III. Beyond the 'Text': Multimodality - Paratextuality - Transmediality
    10. On the Procedural Mode, Jason Hawreliak (Brock University, Canada)
    11. The Player Experience of Bioshock: A Theory of Ludonarrative Relationships, Weimin Toh (National University of Singapore, Singapore)
    12. Language Ideologies in Videogame Discourse: Forms of sociophonetic Othering in Accented Character Speech, Tejasvi Goorimoorthee (University of Alberta, Canada), Adrianna Csipo (Ludwig Maximilian University, Germany), Shelby Carleton (University of Alberta, Canada) and Astrid Ensslin (University of Alberta, Canada)
    13. Playing it by the Book: Instructing and Constructing the Player in the Videogame Manual Paratext, Michael Hancock (University of Waterloo, Canada)

    Afterword, James Paul Gee (Arizona State University, USA)

    Bibliography
    Index