• Produktbild: Cyberpunk and Visual Culture
  • Produktbild: Cyberpunk and Visual Culture

Cyberpunk and Visual Culture

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Beschreibung

Produktdetails

Einband

Taschenbuch

Erscheinungsdatum

25.10.2017

Herausgeber

Graham Murphy + weitere

Verlag

Taylor & Francis

Seitenzahl

326

Maße (L/B/H)

22,9/15,2/1,8 cm

Gewicht

479 g

Sprache

Englisch

ISBN

978-1-138-06291-7

Beschreibung

Rezension

"Since its inception, cyberpunk has been haunted by the notion that it represents only a very brief moment of the science fictional imagination, a moment which quickly passed. Murphy and Schmeink's smart collection proves the opposite is true: cyberpunk never ended, and in fact its vast transmedia landscape of images, icons, visual artifacts, and technological apparatuses has completely taken over our world." -Gerry Canavan, Marquette University

"The report of cyberpunk's death was an exaggeration, clearly, as the essays in this vibrant collection demonstrate. The ambiguities, complexities and excitements of this intermedial genre are explored here in riveting detail: the legacy of Gibson's 'lines of light' are demonstrated to be, indeed, unthinkably complex." -Stacy Gillis, Newcastle University

"In addition to offering the fullest documentation to date of the range of visual media infiltrated by and responsive to the cyberpunk aesthetic, this collection offers bold new arguments about the relation between print and visual narratives and the convergent, cross-media character of contemporary science fiction in general." -Thomas Foster, University of Washington

Produktdetails

Einband

Taschenbuch

Erscheinungsdatum

25.10.2017

Herausgeber

Verlag

Taylor & Francis

Seitenzahl

326

Maße (L/B/H)

22,9/15,2/1,8 cm

Gewicht

479 g

Sprache

Englisch

ISBN

978-1-138-06291-7

Herstelleradresse

Produktsicherheitsverantwortliche/r
Europaallee 1
36244 Bad Hersfeld
DE

Email: gpsr@libri.de

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  • Produktbild: Cyberpunk and Visual Culture
  • Produktbild: Cyberpunk and Visual Culture
  • Scott Bukatman

    Foreword: Cyberpunk and its Visual Vicissitudes

    Graham J. Murphy and Lars Schmeink

    Introduction: The Visuality and Virtuality of Cyberpunk

    I: "Image/Text Concatenations"; or, From Literary to Visual Cyberpunk (and back again)

    1. Christian Hviid Mortensen
      Beyond the Heroics of Gonzo-Journalism in Transmetropolitan
    2. Timothy Wilcox
      Embodying Failures of the Imagination: Defending the Posthuman in The Surrogates
    3. Graham J. Murphy
      Cyberpunk Urbanism and Subnatural Bugs in BOOM! Studios' Do Androids Dream of Electric Sheep?
    4. Stina Attebery and Josh Pearson
      "Today's Cyborg is Stylish": The Humanity Cost of Posthuman Fashion in Cyberpunk 2020
    5. Pawel Frelik
      "Silhouettes of Strange Illuminated Mannequins": Cyberpunk's Incarnations of Light
    6. II: "Tactics of Visualization"; or, From Visual to Virtual Cyberpunk (and back again)

    7. Christopher McGunnigle
    8. "My Targeting System is a Little Messed Up": The Cyborg Gaze in the RoboCop Media Franchise

    9. Ryan J. Cox
      Kusanagi's Body: Dualism and the Performance of Identity in Ghost in the Shell and Stand Alone Complex
    10. Mark R. Johnson
      The History of Cyberspace Aesthetics in Video Games
    11. Stephen Joyce
      Playing for Virtually Real: Cyberpunk Aesthetics and Ethics in Deus Ex: Human Revolution
    12. Jenna Ng and Jamie Macdonald
      "We Are Data": The Cyberpunk Imaginary of Data Worlds in Watch Dogs
    13. III: "Emerging World Orders"; or, Cyberpunk as Science Fiction Realism

    14. Evan Torner
    15. 1980s German Cyberpunk Cinema: Kamikaze 1989 and Nuclearvision

    16. Mark Bould
      Afrocyberpunk Cinema: The Postcolony Finds its own Use for Things
    17. Anna McFarlane
      Cyberpunk and "Science Fiction Realism" in Kathryn Bigelow's Strange Days and Zero Dark Thirty
    18. Sherryl Vint
      Cyberwar: The Convergence of Virtual and Material Battlefields in Cyberpunk Cinema
    19. Lars Schmeink
      Afterthoughts: Cyberpunk Engagements with Countervisuality