Produktbild: Invent Your Own Computer Games with Python

Invent Your Own Computer Games with Python

31,99 €

inkl. gesetzl. MwSt., Versandkostenfrei


Beschreibung

Produktdetails

Einband

Taschenbuch

Altersempfehlung

ab 10 Jahr(e)

Erscheinungsdatum

02.01.2017

Abbildungen

illustrations

Verlag

No Starch Press,US

Seitenzahl

376

Maße (L/B/H)

17,6/23,3/2,1 cm

Gewicht

722 g

Auflage

4. Auflage

Sprache

Englisch

ISBN

978-1-59327-795-6

Beschreibung

Rezension

Pretty close to the ultimate how-to-learn python book. First, it combines an easy ramp up from expecting you to know virtually nothing to having you try out and understand Python. Second, it provides the code, the tools, and the explanations required for you build a number of increasingly sophisticated games and the know-how to branch out to creating games completely on your own.
Computerworld

Many of the games include flowcharts so the reader will better understand the logic needed to complete the game, and I was especially happy to see a few chapters focus on topics not necessary limited to games such as Cartesian coordinates and using the built-in Debugger.
GeekDad

This is an excellent way to learn Python, if you are a kid or not. Little kids can learn with their adult guide, and older kids will eat this book up in an afternoon or two.
Greg Laden, National Geographic's ScienceBlogs

This book is a great entry point for beginning programmers that 'gamifies' coding, allowing readers to immediately apply the concepts covered, rather than teaching basics with little application.
School Library Connection

"If games are your thing, this would be the perfect book to learn Python."
Rajat, @argent_codes

Produktdetails

Einband

Taschenbuch

Altersempfehlung

ab 10 Jahr(e)

Erscheinungsdatum

02.01.2017

Abbildungen

illustrations

Verlag

No Starch Press,US

Seitenzahl

376

Maße (L/B/H)

17,6/23,3/2,1 cm

Gewicht

722 g

Auflage

4. Auflage

Sprache

Englisch

ISBN

978-1-59327-795-6

Herstelleradresse

Libri GmbH
Europaallee 1
36244 Bad Hersfeld
DE

Email: GPSR Kontakt

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  • Produktbild: Invent Your Own Computer Games with Python
  • Chapter 1: The Interactive Shell
    Chapter 2: Writing Programs
    Chapter 3: Guess the Number
    Chapter 4: Jokes
    Chapter 5: Dragon Realm
    Chapter 6: Using the Debugger
    Chapter 7: Designing Hangman with Flowcharts
    Chapter 8: Writing the Hangman Code
    Chapter 9: Extending Hangman
    Chapter 10: Tic-Tac-Toe
    Chapter 11: Bagels
    Chapter 12: Cartesian Coordinates
    Chapter 13: Sonar Treasure Hunt
    Chapter 14: Caesar Cipher
    Chapter 15: Reversi
    Chapter 16: AI Simulation
    Chapter 17: Using Pygame and Graphics
    Chapter 18: Animating Graphics
    Chapter 19: Collision Detection and Input
    Chapter 20: Sounds and Images
    Chapter 21: Dodger