Produktbild: Human-Computer Interaction
Band 332

Human-Computer Interaction Second IFIP TC 13 Symposium, HCIS 2010, Held as Part of WCC 2010, Brisbane, Australia, September 20-23, 2010, Proceedings

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Beschreibung

Produktdetails

Einband

Taschenbuch

Erscheinungsdatum

13.12.2014

Abbildungen

XIV, 314 p.

Herausgeber

Peter Forbrig + weitere

Verlag

Springer Berlin

Seitenzahl

314

Maße (L/B/H)

23,5/15,5/1,8 cm

Gewicht

499 g

Auflage

2010

Sprache

Englisch

ISBN

978-3-642-42289-8

Beschreibung

Rezension

From the reviews:

“A cutting-edge selection of contemporary human-computer interaction research appears in these 37 presentations. Each paper has an abstract, keywords, and a reference list at the end. … All papers address the interface between humans and computers. … Consequently, I recommend the collection to provide an overview of what is currently being considered primarily in a university setting.” (Brad Reid, ACM Computing Reviews, November, 2011)

Portrait

Peter Forbrig is a professor of software engineering in the Department of Computer Science, University of Rostock, Germany. He has a Ph.D. in mathematics and an advanced degree in computer science. During recent years he has been involved in software engineering projects, with a focus on pattern-based programming and the Unified Modeling Language UML.

Produktdetails

Einband

Taschenbuch

Erscheinungsdatum

13.12.2014

Abbildungen

XIV, 314 p.

Herausgeber

Verlag

Springer Berlin

Seitenzahl

314

Maße (L/B/H)

23,5/15,5/1,8 cm

Gewicht

499 g

Auflage

2010

Sprache

Englisch

ISBN

978-3-642-42289-8

Herstelleradresse

Springer-Verlag KG
Sachsenplatz 4-6
1201 Wien
AT

Email: GPSR Kontakt

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  • Produktbild: Human-Computer Interaction
  • Keynote.- The Power and the Puzzles of Auditory Interfaces.- Specification and Modeling.- Improving the Search for User Interface Design Patterns through Typed Relationships.- Contributions of Psychology to the Design of Diagnostic Decision Support Systems.- A Composite Task Meta-model as a Reference Model.- Future Dining Table: Dish Recommendation Based on Dining Activity Recognition.- User-Centered Development.- Developing a User-Centered Mobile Service Interface Based on a Cognitive Model of Attention Allocation.- Structured Digital Storytelling for Eliciting Software Requirements in the ICT4D Domain.- Experiencing User-Centered Design (UCD) Practice (Case Study: Interactive Route Navigation Map of Bangkok Underground and Sky Train).- Development of Wearable Device by Kid’s Friendly Design for Kid’s Safety.- Usable Systems.- Towards a Usability Coaching Method for Institutionalizing Usability in Organisations.- The Focus on Usability in Testing Practices in Industry.- Added Value of Eye Tracking in Usability Studies: Expert and Non-expert Participants.- Supporting the Spreadsheet Idea for Interactive Database Applications.- Social and Cultural Problems.- What Is Culture? Toward Common Understandings of Culture in HCI.- Personalized Support, Guidance, and Feedback by Embedded Assessment and Reasoning: What We Can Learn from Educational Computer Games.- Investigating Sociability and Affective Responses of Elderly Users through Digitally-Mediated Exercises: A Case of the Nintendo Wii.- Acquaintances Clustering for Social Relationship-Based Indexing of Digital Photos.- Mobile and Web Applications.- Generating Exploratory Search Interfaces for the Semantic Web.- Can Adaptive Interfaces Improve the Usability of Mobile Applications?.- Video Game Design for MobilePhones.- Epistemology, Emotions and Personalization.- EPISOSE: An Epistemology-Based Social Search Framework for Exploratory Information Seeking.- Artificial Emotion Generation Based on Personality, Mood, and Emotion for Life-Like Facial Expressions of Robots.- Human Error Categorization: An Extension to Classical Proposals Applied to Electrical Systems Operations.- Exploring the Influence of Cultural Diversity in Collaborative Design Teams: Preliminary Findings.- Theoretical Model of User Acceptance: In the View of Measuring Success in Web Personalization.- Posters.- An Approach to Information Presentation Employing Game Principles and Physics Based Interaction.- Exploration in 3D Multimodal Virtual Environment for Nonvisual Spatial Recognition.- Experiments with Adaptable Interfaces for Elderly People.- The Practice of Interaction Design.- Artefacts as a Cultural and Collaborative Probe in Interaction Design.- An Easy to Use Augmented Reality Authoring Tool for Use in Examination Purpose.- From Microsoft Word 2003 to Microsoft Word 2007: Design Heuristics, Design Flaws and Lessons Learnt.- The Effect of Age, Gender, and Previous Gaming Experience on Game Play Performance.- New Attitude to Learning in Virtual Environments - Mining Physiological Data for Automated Feedback.- Personalized Sightseeing Tours Support Using Mobile Devices.- Reaction on a Change of User Context in Complex Mobile User Adaptive System.- Augmented Reality for Deaf Students: Can Mobile Devices Make It Possible?.