KI-Beratung Beta

Produktbild: Software Engineering Education and Training
Band 16798 Vorbesteller

Software Engineering Education and Training 38th International Conference, CSEE&T 2026, Florence, Italy, July 20–22, 2026, Proceedings, Part II

81,99 €

inkl. gesetzl. MwSt., Versandkostenfrei


Beschreibung

Produktdetails

Einband

Taschenbuch

Erscheinungsdatum

24.02.2027

Abbildungen

XII, 489 p. 80 illus.

Herausgeber

W. Eric Wong + weitere

Verlag

Springer

Seitenzahl

489

Maße (B/H)

15,5/23,5 cm

Sprache

Englisch

ISBN

978-3-032-41179-2

Beschreibung

Produktdetails

Einband

Taschenbuch

Erscheinungsdatum

24.02.2027

Abbildungen

XII, 489 p. 80 illus.

Herausgeber

Verlag

Springer

Seitenzahl

489

Maße (B/H)

15,5/23,5 cm

Sprache

Englisch

ISBN

978-3-032-41179-2

Herstelleradresse

Springer Nature Customer Service Center GmbH
Europaplatz 3
69115 Heidelberg
DE
ProductSafety@springernature.com

Noch keine Bewertungen vorhanden

Verfassen Sie die erste Bewertung zu diesem Artikel

Helfen Sie anderen Kundinnen und Kunden durch Ihre Meinung.

Kundinnen und Kunden meinen

Bewertungen (0)

  • Produktbild: Software Engineering Education and Training
  • .- Teamwork, Project-Based Learning, and Software Engineering Practice.

    .- Human and AI Strategies in Software Project Management: A Large-Scale Simulation Study in Software Engineering Education.

    .- Team Composition and Teamwork Outcomes in Software Engineering: A Longitudinal Case Study.

    .- Experience Heterogeneity and Team Performance in Distributed Software Projects.

    .- Improving Communication in Software Engineering Teams Through Visualizations in Project Management Tools.

    .- Programming Education, Debugging, and Learning Tools.

    .- Suitability of Tool-Supported Prioritization of Software Requirements for Students.

    .- Development of a 2D Dungeon-Crawling RPG Game For Facilitating C Language Comprehension through Debugger Integration.

    .- Systematic Debugging in Scratch with the Help of Interactive Tutorials.

    .- CodeOwl: Automatic Generation of Tiered Parsons Problems for Introductory Programming.

    .- Software Engineering Education and Professional Practice.

    .- Seeing Through Users' Eyes: Teaching Human-Centric Software Engineering Through Immersive VR.

    .- Keeping Students on Track: Portfolio Exams and Badges in an Asynchronous Software Engineering Course.

    .- How Do You Know What Your Students Actually Learned? A Teaching Case on Using Bloom’s Taxonomy in Software Engineering Education.

    .- Bridging the Academic Island: A Collaborative Laboratory Model for Industry-Aligned Software Engineering Education.

    .- Exploring Correlation Between Teaching Methods and Learning Attainment in Software Engineering Education.

    .- Bridging Disciplines: A Studio Model for Multidisciplinary Teaching in App Development and Embedded Systems.

    .- Students’ Reflections on the Development of Professional Dispositions in a Software Engineering Project Course.

    .- Challenges and Feasibility of Multimodal LLMs in ER Diagram Evaluation.

    .- Therac-25 Accidents: We Keep on Learning From Them.

    .- AI in Software Engineering Education.

    .- Comparative Analysis of Student Requirements Specifications Before and After the Widespread Availability of Generative AI Tools.

    .- Practical Implementation Report on Introducing Spec-Driven Development Using AI Agents in Software Development PBL.

    .- Integrating Virtual Reality into SE Classrooms: Practical Educator and Researcher Insights.

    .- A Contract-Driven Pedagogy for Software Engineering in the Generative AI Era.

    .- How Software Engineering Students Use LLMs to Write Research Papers: An Experience Report.

    .- "We Used It Anyway": Low Trust and High Adoption of Large Language Models in Requirements Engineering Education.

    .- From Code to Contract: Insights for Software Engineering Education from a Standards-Driven Design Workshop.

    .- Project-Based and Experiential Learning.

    .- From Classroom to Space: An Authentic Software/Hardware Project Course for Embedded Systems Education.

    .- Learning Critical Testing Literacy Through Puzzles: an Experience Report.

    .- The Human Errors in Software Engineering Course.

    .- From Software Delivery to Entrepreneurial Product Judgement: Designing a Software Product and Project Management Module.

    .- Bridging Software Engineering Education and Industry Practice Through a Simulated Industry Model: Experience from an Overseas Transnational Computing Programme.

    .- Matching Personality-Aware Software Engineering Education with Industry Pathways: An Industrial Experience Report from a Transnational Computing Programme.

    .- Academy for Software Engineering Education & Training .

    .- From Research Artifact to Teaching Asset: Experiences and Lessons from PatchDB in AI-Enabled Software Security Education.

    .- From Teaching Code to Teaching Intelligence: Integrating AI into Software Engineering Education.

    .- Poster Track.

    .- SLRMentor: An LLM-Based Tool Supporting Learning of SLR in Software Engineering.

    .- A First Prototype of iCODE: An Intelligent Tutoring System for Code Comprehension.

    .- From Safe Cracking to Covering Arrays: an Interactive Activity for Teaching Combinatorial Testing.

    .- On the Need for Confidence-Based Assessment in Software Engineering Education.

    .- Influence of Parsons’ Problems Practice on Unfamiliar Code Confidence: Early Results.