Produktbild: Music and Sonic Environments in Video Games

Music and Sonic Environments in Video Games Listening to and Performing Ludic Soundscapes

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Beschreibung

Produktdetails

Einband

Taschenbuch

Erscheinungsdatum

19.07.2026

Abbildungen

schwarz-weiss Illustrationen, Raster,schwarz-weiss, Zeichnungen, schwarz-weiss, Tabellen, schwarz-weiss

Herausgeber

Kate Galloway + weitere

Verlag

Taylor and Francis

Seitenzahl

276

Maße (L/B/H)

22,9/15,2/1,6 cm

Gewicht

404 g

Auflage

1. Auflage

Sprache

Englisch

ISBN

978-1-03-223033-7

Beschreibung

Portrait

Kate Galloway is Assistant Professor at Rensselaer Polytechnic Institute, USA. Her research addresses how and why contemporary artists remix and recycle sounds, music, and texts encoded with environmental knowledge and the creative and social phenomena of internet music communities and practices of listening to the internet. With Paula Harper and Christa Bentley, she co-edited the collection Taylor Swift: The Star, The Songs, The Fans.

Elizabeth Hambleton is a librarian and an instructor at Worcester Polytechnic Institute, USA, where she teaches audio for video games. Her research in video games focuses on virtual world soundscapes and sound design.

Produktdetails

Einband

Taschenbuch

Erscheinungsdatum

19.07.2026

Abbildungen

schwarz-weiss Illustrationen, Raster,schwarz-weiss, Zeichnungen, schwarz-weiss, Tabellen, schwarz-weiss

Herausgeber

Verlag

Taylor and Francis

Seitenzahl

276

Maße (L/B/H)

22,9/15,2/1,6 cm

Gewicht

404 g

Auflage

1. Auflage

Sprache

Englisch

ISBN

978-1-03-223033-7

Herstelleradresse


Email: info@bod.de

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  • Produktbild: Music and Sonic Environments in Video Games
  • List of Figures, Tables, and Musical Examples

    Series Foreword

    Prologue: Listening to, Performing, and Playing Game Soundscapes

    Kate Galloway and Elizabeth Hambleton

    Part 1

    Worldbuilding and Representing Soundscapes

    Chapter 1: Soundscape, Narrative, and Gameplay in the Assassin's Creed Series

    Stephanie Lind

    Chapter 2: The Sonic Environments of Medieval(ist) Games

    Karen M. Cook

    Chapter 3: Quiet and Lonely but Proud: Narrative Sound Design and Composition in the Banner Saga Trilogy

    Eric Segerstrom

    Chapter 4: Radiation Acoustics and the Nuclear Soundscape in the Fallout Franchise

    Reba A. Wissner

    Part 2

    Sonic Environments, Performance, and Analytic Play

    Chapter 5: Currencies and Values of Game Sounds

    Peter Smucker

    Chapter 6: Virtuosic Play in Super Mario Maker 2

    William Ayers

    Chapter 7: Sound Affects and Musical Disorientations in Exploration Horror Video Games

    Sara Bowden

    Part 3

    Meaning, Sound, and Place

    Chapter 8: Strutting with Streets of Rage: When Dance Music Enters the Fight

    Hillegonda Rietveld and Andrew Lemon

    Chapter 9: I MUST BE BEAUTIFUL!": Becoming Human Through Adaptive Vocal Soundscapes

    Jennifer Smith

    Chapter 10: Racialized Fantasy: Authenticity, Appropriation and Stereotype in Super Mario Odyssey

    Thomas Yee

    Chapter 11: Music in/as the Time-Space Continuum in The Outer Wilds

    Elizabeth Hambleton

    Part 4

    Acoustic Ecologies of Games

    Chapter 12: Ecological Precarity and Techno-Utopianism in the Soundscapes of The Legend of Zelda: Breath of the Wild

    Jordan Carmalt Stokes

    Chapter 13: Sounds of Extraction and Collection and Listening to the Pixelated Resources of Stardew Valley and Animal Crossing: New Horizons

    Kate Galloway

    Chapter 14: Sound, Semiosis, and the Selenitic Age of Myst

    Stephen Armstrong

    Chapter 15: Atmosphere as a Concept in Video Game Music Discourse

    Michiel Kamp

    Notes on Contributors

    Index