Produktbild: Routledge Handbook of Esports

Routledge Handbook of Esports

79,99 €

inkl. gesetzl. MwSt., Versandkostenfrei


Beschreibung

Produktdetails

Einband

Taschenbuch

Erscheinungsdatum

22.06.2026

Abbildungen

schwarz-weiss Illustrationen, Raster,schwarz-weiss, Zeichnungen, schwarz-weiss, Tabellen, schwarz-weiss

Herausgeber

Seth E. Jenny + weitere

Verlag

Taylor and Francis

Seitenzahl

722

Maße (L/B/H)

24,4/17/3,9 cm

Gewicht

1193 g

Sprache

Englisch

ISBN

978-1-03-253153-3

Beschreibung

Portrait

Senior Editor

Seth E. Jenny is Associate Professor teaching esports courses within the Department of Exercise Science at Slippery Rock University of Pennsylvania (SRU), USA. He serves as a founding board member of the Esports Research Network, Associate Editor of the Journal of Electronic Gaming and Esports and the International Journal of Esports, and faculty advisor to the SRU Esports Club.

Associate Editors

Nicolas Besombes is Associate Professor with the Sports Faculty of Université Paris Cité, France. He is a founding board member of the Esports Research Network, founding member of the French Speaking Association for Esports Research and Studies, and is the former Vice President of France Esports.

Tom Brock is Senior Lecturer in the Department of Sociology at Manchester Metropolitan University, UK. He is the Reviews Editor for Journal of Consumer Culture and sits on the editorial boards of Journal of Gaming and Virtual Worlds, Journal of Electronic Gaming and Esports, International Journal of Esports, and Critical Gambling Studies.

Amanda C. Cote is Associate Professor and Director of the Serious Games Certificate in the Department of Media and Information at Michigan State University, USA. Her research focusses on gender, identity and representation, game development and labor, and collegiate esports.

Tobias M. Scholz is Associate Professor for Esports at the University of Agder, Norway. He serves as the founding chair of the Esports Research Network, he co-wrote an invited esports report for the European Parliament, and is co-editor of the book series eSports Yearbook.

Produktdetails

Einband

Taschenbuch

Erscheinungsdatum

22.06.2026

Abbildungen

schwarz-weiss Illustrationen, Raster,schwarz-weiss, Zeichnungen, schwarz-weiss, Tabellen, schwarz-weiss

Herausgeber

Verlag

Taylor and Francis

Seitenzahl

722

Maße (L/B/H)

24,4/17/3,9 cm

Gewicht

1193 g

Sprache

Englisch

ISBN

978-1-03-253153-3

Herstelleradresse

Libri GmbH
Europaallee 1
36244 Bad Hersfeld
DE

Email: gpsr@libri.de

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  • Produktbild: Routledge Handbook of Esports
  • SECTION 1: INTRODUCTION TO ESPORTS 1.1 Introduction to Esports, 1.2 Defining and Spelling Esports, 1.3 Global History of Esports, 1.4 Esports Ecosystems and Stakeholders, 1.5 Esports Genres and Games, 1.6 Esports Developers, Publishers, and Game Design Considerations, 1.7 Esports Equipment and Infrastructure, SECTION 2: ESPORTS RESEARCH 2.1 Introduction to Esports Research, 2.2 Current Status and Key Topics in Esports Research, 2.3 Organizations, Labs/Centers, and Journals Related to Esports Research, 2.4 General Recommendations for Esports Research, 2.5 Qualitative Esports Research Methodology, 2.6 Survey Esports Research Methodology, 2.7 Experimental/Intervention Esports Research Methodology, SECTION 3: ESPORTS PLAYERS 3.1 Introduction to Esports Players, 3.2 Esports Players, 3.3 Esports Performance Skills, 3.4 Esports Player Analytics, 3.5 Esports Coaching, 3.6 Applied Sport Psychology in Esports, 3.7 Esports Player Health and Wellness, 3.8 Esports Ergonomics and Injuries, 3.9 Esports Player Parental and Family Support, 3.10 Esports Professional Player Career Process, SECTION 4: ESPORTS BUSINESS AND MANAGEMENT 4.1 Introduction to Esports Business and Management, 4.2 Esports Business and Finance, 4.3 Esports Management, 4.4 Organizing Esports Events, 4.5 Esports Venue Design and Management, 4.6 Esports Hospitality and Tourism, 4.7 Esports Branding and Marketing, 4.8 Sponsorship in Esports, 4.9 Esports Public Relations, 4.10 Human Resource Management in Esports, SECTION 5: ESPORTS MEDIA AND COMMUNICATION 5.1 Introduction to Esports Media and Communication, 5.2 Esports Journalism, 5.3 Esports Production, 5.4 Streaming Esports, 5.5 Esports Spectatorship, 5.6 Esports Fandom, SECTION 6: ESPORTS EDUCATION 6.1 Introduction to Esports Education, 6.2 Esports Education, 6.3 Competitive Collegiate Esports Programs, 6.4 Competitive Primary and Secondary School Esports Programs, SECTION 7: CRITICAL CONCERNS IN ESPORTS 7.1 Introduction to Critical Concerns in Esports, 7.2 Esports Governance and Esports Law, 7.3 Esports in the Olympics, 7.4 Esports Gambling, 7.5 Ethics and Cheating in Esports, 7.6 Toxicity in Esports, 7.7 Diversity, Equity, and Inclusion in Esports, 7.8 Esports for People with Disabilities, 7.9 Esports Environmental Sustainability, SECTION 8: GLOBAL ESPORTS CULTURES 8.1 Introduction to Global Esports Cultures, 8.2 Esports Culture in the Middle East and Africa, 8.3 Esports Culture in Asia, 8.4 Esports Culture in Europe, 8.5 Esports Culture in Oceania, 8.6 Esports Culture in North America, 8.7 Esports Culture in South America, SECTION 9: ESPORTS FUTURE DIRECTIONS 9.1 The Future of Esports, SECTION 10: KEY TERMS DEFINITIONS 10.1 Key Terms Definitions