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Produktbild: Game AI Uncovered Focus

Game AI Uncovered Focus Character AI

82,99 €

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Beschreibung

Produktdetails

Einband

Taschenbuch

Erscheinungsdatum

13.09.2026

Abbildungen

schwarz-weiss Illustrationen, Raster,schwarz-weiss, Zeichnungen, schwarz-weiss, Tabellen, schwarz-weiss

Herausgeber

Paul Roberts

Verlag

Taylor and Francis

Seitenzahl

186

Maße (L/B/H)

23,4/15,6/1,1 cm

Gewicht

290 g

Sprache

Englisch

ISBN

978-1-04-130606-1

Beschreibung

Portrait

Paul Roberts is a Senior Lecturer and Course Lead for BSc (Hons) Computer Games Programming at the University of Staffordshire. Prior to this he was Technical Director at his own independent game studio Grinning Cat. He has worked in a variety of Principal/Lead AI Programmer roles for a range of studios in the UK including Sumo Digital, Team17, Traveller's Tales, Activision, and some smaller indie studios. Paul has a range of published titles including Worms Revolution, Pitfall!, Call of Duty: Strike Team, The Lego Movie: The Video Game, Pixel-8, and Power-Up. Paul has a Master's by Research in Computer Science (with Artificial Intelligence), which focused on pathfinding, the development of the DRS algorithm and ways to test the believability of generated paths. Paul is currently a PhD candidate exploring believable decision-making based on memories for boxing games. Paul set up the GameAI Discord channel that has brought together hundreds of game AI professionals, where approaches are shared and ideas discussed. He has recently started the GameAIUncovered YouTube channel, which explains how different game AI concepts work, has written several books, some fiction, others academic, and is the editor for this Game AI Uncovered series.

Produktdetails

Einband

Taschenbuch

Erscheinungsdatum

13.09.2026

Abbildungen

schwarz-weiss Illustrationen, Raster,schwarz-weiss, Zeichnungen, schwarz-weiss, Tabellen, schwarz-weiss

Herausgeber

Paul Roberts

Verlag

Taylor and Francis

Seitenzahl

186

Maße (L/B/H)

23,4/15,6/1,1 cm

Gewicht

290 g

Sprache

Englisch

ISBN

978-1-04-130606-1

Herstelleradresse

Libri GmbH
Europaallee 1
36244 Bad Hersfeld
DE

Email: gpsr@libri.de

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  • Produktbild: Game AI Uncovered Focus
  • Chapter 1 Simulation of Social Norms in City of Gangsters
    Chapter 2 Character Believability
    Chapter 3 Monkey Business: NPC Player Imitation in Team17's The Survivalists
    Chapter 4 Not All AIs are Made the Same
    Chapter 5 Stitching It Together The Enemies of Sackboy: A Big Adventure
    Chapter 6 Creating Characters Using Components
    Chapter 7 NPCs That Feel Alive: Achieving Variety and Complexity with Limited Resources
    Chapter 8 Utility AI and Emergent Gameplay: Transforming Game Worlds
    Chapter 9 Agitation System in Assassin's Creed Nexus
    Chapter 10 Systemic vs Scripted
    Chapter 11 Animation¿Driven Behaviour
    Chapter 12 Combining Behaviour and Animation Systems in Luna Abyss
    Chapter 13 Creating Boss Behaviours in Luna Abyss
    Chapter 14 Using Voxels for Environmental Cues
    Chapter 15 N¿Gram for Any Direction Prediction in VR
    Chapter 16 Character Utility Behaviour Graph
    Chapter 17 The Creature Believability Scale
    Chapter 18 Building a Buddy: Choosing the Right Brain
    Chapter 19 Dumbing Down AI: The Art of Making Intelligence Stupid
    Chapter 20 A Beginner's Guide to AI Character Design