Computer Graphics Programming in Opengl with Java 4e
85,95 €
inkl. gesetzl. MwSt.Beschreibung
Produktdetails
Format
Kopierschutz
Nein
Family Sharing
Nein
Text-to-Speech
Nein
Erscheinungsdatum
15.02.2026
Verlag
De Gruyter OldenbourgSeitenzahl
575 (Printausgabe)
Dateigröße
50804 KB
Auflage
4th Edition
Sprache
Englisch
EAN
9781501523489
Master modern 3D graphics shader programming with Computer Graphics Programming in OpenGL with Java, Fourth Edition. This newly revised and expanded edition is the definitive resource for undergraduate students, educators, and industry professionals seeking a practical and accessible guide to modern OpenGL 4.0+ shader programming using Java, as well as its theoretical foundations. Designed in a 4-color, "teach-yourself" approach, the book simplifies complex concepts and delivers hands-on learning with comprehensive examples and running code.
FEATURES
- Shaders and the Graphics Pipeline: Understand vertex, geometry, tessellation, and fragment shaders for rendering models with textures, lighting, shadows, height mapping, noise maps, skyboxes, simulating water, wood, marble, clouds, and more.
- Managing 3D Graphics Data: Learn how to organize, store, and manipulate data to efficiently render 3D objects. Includes a new chapter on building a camera controller for viewing 3D scenes.
- Ray Tracing and Complex Models: Delve into ray tracing techniques, including a new chapter on bounding volume hierarchies for handling complex models.
- Stereoscopy for VR and 3D glasses: Discover how to render immersive stereoscopy such as used in 3D movies and virtual reality.
- Running Code examples: Every technique is backed by running code in modern OpenGL 4.0+ with GLSL and Java, for PC/Windows and Macintosh. Everything needed to install the libraries and run each example yourself.
- Optimization: Explains how to optimize GPU shader code with modern graphics debugging tools such as Nsight and RenderDoc.
- Downloadable companion files: All the code, object models, figures, and more.
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