Produktbild: The Accessible Design Reference and Specification Book

The Accessible Design Reference and Specification Book What Every Digital Designer Should Know

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Beschreibung

Produktdetails

Einband

Taschenbuch

Erscheinungsdatum

06.08.2026

Verlag

Rockport

Seitenzahl

216

Maße (L/B/H)

21/14,6/1,2 cm

Gewicht

440 g

Sprache

Englisch

ISBN

978-1-57715-838-7

Beschreibung

Produktdetails

Einband

Taschenbuch

Erscheinungsdatum

06.08.2026

Verlag

Rockport

Seitenzahl

216

Maße (L/B/H)

21/14,6/1,2 cm

Gewicht

440 g

Sprache

Englisch

ISBN

978-1-57715-838-7

Herstelleradresse

Libri GmbH
Europaallee 1
36244 Bad Hersfeld
DE

Email: gpsr@libri.de

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  • Produktbild: The Accessible Design Reference and Specification Book
  • Introduction

    Typography

     Interactions & Animations

     What should I know about buttons and inputs?

     How can I make interactions easier for everyone?

     How do I choose the right type size? 

     What are the typesetting recommendations? 

     Are some typefaces more accessible than others?

     What should I avoid when working with type?

    Color & Contrast

     How can I design better for color blindness? 

     What should I keep in mind when selecting colors?

     How do lighting conditions affect color and contrast?

     How can I test color choices in context?

    How should I handle animations or transitions? Are there any issues with gestures?

       How can I reduce stress for users?

    Images & Video

      How can I make images more accessible?

    How do I write great alt text?

       How are captions and subtitles different?

    What are the guidelines for video content?

    Are there guidelines for dynamic content?

    Navigation & Structure

     How do I make navigating layouts more accessible?

     What should I know about writing copy?

     What is unique about designing accessible forms?

     Are there accessibility guidelines for notifications?

     What’s the best way to make overlays accessible?

     How can I better support readers with low vision?

    Context

    What makes mobile accessibility different?

    How is designing for TV different?

         How do I design for kiosks or public spaces?

    What challenges come up in car interfaces?

    What does accessibility look like in VR and AR?

    How will AI change accessibility?