Produktbild: HCI International 2025 – Late Breaking Papers
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HCI International 2025 – Late Breaking Papers 27th International Conference on Human-Computer Interaction, HCII 2025, Gothenburg, Sweden, June 22–27, 2025, Proceedings, Part X

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Beschreibung

Produktdetails

Einband

Taschenbuch

Erscheinungsdatum

29.01.2026

Abbildungen

XXII, 114 illus., 91 illus. in color., farbige Illustrationen, schwarz-weiss Illustrationen

Herausgeber

Vincent G. Duffy + weitere

Verlag

Springer

Seitenzahl

454

Maße (L/B/H)

23,5/15,5/2,6 cm

Gewicht

715 g

Sprache

Englisch

ISBN

978-3-032-13024-2

Beschreibung

Produktdetails

Einband

Taschenbuch

Erscheinungsdatum

29.01.2026

Abbildungen

XXII, 114 illus., 91 illus. in color., farbige Illustrationen, schwarz-weiss Illustrationen

Herausgeber

Verlag

Springer

Seitenzahl

454

Maße (L/B/H)

23,5/15,5/2,6 cm

Gewicht

715 g

Sprache

Englisch

ISBN

978-3-032-13024-2

Herstelleradresse

Springer-Verlag KG
Sachsenplatz 4-6
1201 Wien
AT

Email: GPSR Kontakt

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  • Produktbild: HCI International 2025 – Late Breaking Papers
  • .- Generational differences and Technology Acceptance in Older Adults.

    .- A Study on Visual Infographic Design Strategies and Audience Interaction Patterns on Government Social Media: The Case of Taiwan's Agriculture and Food Agency.

    .- Mapping Color Associations to Semantic Adjectives in Graphic Design: An Empirical and Computational Approach.

    .- Perceptions of Humanness in Social Robots Among Chinese Adults Aged 50 and Above.

    .- Digital Interactive System Design for Elderly Learning of Wing Chun Based on MediaPipe and TouchDesigner.

    .-  The Multiple Faces of Warm Experts.

    .- Application of STEAM Approach and Fuzzy Analytic Hierarchy Process in Robotic 

    Toy Product Design.

    .- Healthy Lifestyle, Physical Activity, and Active Aging.

    .- Wired and Not Tired? Internet Use and Sleep in Older Adults.

    .- Multimodal Perspective Sharing through Real-world Experience: A Case Study of 

    Multigenerational Town Tours and Strolls in a Historical Educational Area.

    .-  Perspectives from Older Adults and Stakeholders Regarding Immersive Exergames 

    in Virtual Reality.

    .- Wheelchair Users’ Experiences of Town Tours and Strolls Using a Telepresence 

    Robot: A Case Study in the Areas Affected by the Great East Japan 

    Earthquake.

    .- Cognitive Health, Well-being, and Preventive Care.

    .- Exploration of Service Design Approaches in the Context of Proactive Health: A Case Study Based on the Ecological Model of Aging—Taking Cognitive Health as an Example.

    .- Key Factors Influencing the Adoption of Mobile Health Services Among Chinese 

    Elderly: Focusing on Individual Cognition.

    .- Social Support, Mindfulness, and Mental Health: Older Adults’ Engagement with 

    Short-Video Apps.

    .- The Effect of Multimodal Emotional Stimuli on Social Pain Scenarios and Emotional 

    Resonance.

    .- Designing Engaging Tabletop Games for Preventing Mild Cognitive Impairment 

    Among Older Adults through Spatial Interaction.

    .- Intelligent Systems, Safety, and Aging-in-Place. 

    .- Renqing-Infused Telecaregiving: An Ethnographic Study of Telecaregivers for Shidu 

    Older Adults in China.

    .- Adapting the MIT AgeLab’s Taxonomy and Levels of Automation for Caregiving

    Enabled Homes.

    .-  A Study on Demand Modeling for Micro Cultivator Among Elderly Farmers in Hilly 

    Areas Based on Mixed Methods.

    .-  Human-Computer Interaction Design of Community Residents' Proactive Health 

    Products Based on Fogg Behavior Model—Taking the Prevention and Treatment 

    Services for Alzheimer's Disease in Young-Old Adults as an Example.

    .- Applications of Artificial Intelligence in Elderly Care: A Three-Year Review of 

    Developments in China.

    .- A Community-Based Integral Intervention for Promoting Active Ageing Among Older 

    Adults: Reflections on Design Considerations.

    .-  An Exploratory Study on Designing Future Smart Intersections for Older Adults’ Road 

    Crossing in a Super-Aged Society.

    .- Artificial Intelligence in Healthcare and Well-being.

    .- A Machine Learning Pipeline for Biofeedback-Driven, Self-Guided Virtual Reality 

    Therapy Using Speech-Based Arousal Detection.

    .- Design of Intelligent Health Management Interactive System Based on AI 

    Agent.

    .- Preventive Healthcare Through Privacy-Preserving, Explainable and Inclusive 

    Artificial Intelligence.

    .- State-of-the-art Machine Learning Models for Detecting and Mitigating Disparities in 

    Healthcare.

    .- Towards Inclusive AI System Development for Disease Risk Prediction: Collecting, 

    Prioritising and Incorporating User Stories from Heterogeneous Stakeholders.

    .- A Dual-Dimensional Model of Design Characteristics and User Experience for Health

    Related Embodied Conversational Agents: A Systematic Review and Future Design 

    Recommendations.

    .- Exploring the Role of Generative AI in Supporting Physical and Mental Health Among 

    Students.

    .- An Efficient Interaction Human-AI Synergy Systems Bridging Visual Awareness and 

    Large Language Model for Intensive Care Units.