Produktbild: Gamified Education
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Gamified Education Innovating Learning Through Play and Technology

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125,99 € UVP 142,99 €

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Beschreibung

Produktdetails

Einband

Taschenbuch

Erscheinungsdatum

05.02.2026

Abbildungen

XXIII, 423 p. 102 illus., 101 illus. in color.

Verlag

Springer

Seitenzahl

423

Maße (L/B/H)

23,5/15,5/2,5 cm

Gewicht

674 g

Sprache

Englisch

ISBN

978-3-032-04717-5

Beschreibung

Produktdetails

Einband

Taschenbuch

Erscheinungsdatum

05.02.2026

Abbildungen

XXIII, 423 p. 102 illus., 101 illus. in color.

Verlag

Springer

Seitenzahl

423

Maße (L/B/H)

23,5/15,5/2,5 cm

Gewicht

674 g

Sprache

Englisch

ISBN

978-3-032-04717-5

Herstelleradresse

Springer-Verlag KG
Sachsenplatz 4-6
1201 Wien
AT

Email: ProductSafety@springernature.com

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  • Produktbild: Gamified Education

  • Part I Foundations of Gamified Education.- Chapter 1 Introduction: The New Era of Gamified Education.- Chapter 2 Theoretical Foundations and Emerging Paradigm.- Chapter 3 Designing Transformative Gamified Learning Experiences.- Chapter 4 Context-Specific Applications of Gamification.- Chapter 5 Technological Innovations and Future Trends in Gamification.- Part II Subject Areas and Motivation Strategies.- Chapter 6 Subject-Specific Innovations in Gamification.- Chapter 7 Motivation and Game Elements in Gamification.- Chapter 8 Inclusive and Equitable Gamification Strategies.- Chapter 9 Assessing the Impact and Effectiveness of Gamification.- Chapter 10 Ethical Dimensions and Challenges in Gamification.- Part III Future Vision and Workforce Applications.- Chapter 11 Future Directions and Global Innovations in Gamification.- Chapter 12 Gamification for Workforce Development and Professional Training.- Chapter 13 Psychological Foundations and Behavioral Impact of Gamification.- Chapter 14 Gamification for Social Good and Community Engagement.- Chapter 15 Frameworks and Strategies for Institutional Gamification.- Part IV Specialized Applications and Tech-Enhanced Gamification.- Appendix A Gamification in Software Engineering Skill Development.- Appendix B Gamification in Agile Development and Productivity.- Appendix C Gamification in Cybersecurity and Open-Source Contributions.- Appendix D AI-Driven Gamification in Software Development.- Appendix E Psychological and Behavioral Aspects of Gamified Learning in Software Engineering.