Produktbild: HCI International 2024 – Late Breaking Papers
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HCI International 2024 – Late Breaking Papers 26th International Conference on Human-Computer Interaction, HCII 2024, Washington, DC, USA, June 29 – July 4, 2024, Proceedings, Part VI

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Beschreibung

Produktdetails

Einband

Taschenbuch

Erscheinungsdatum

06.12.2024

Abbildungen

XIX, 136 illus., 105 illus. in color., schwarz-weiss Illustrationen, farbige Illustrationen

Herausgeber

Margherita Antona + weitere

Verlag

Springer

Seitenzahl

314

Maße (L/B/H)

23,5/15,5/1,9 cm

Gewicht

511 g

Sprache

Englisch

ISBN

978-3-031-76817-0

Beschreibung

Produktdetails

Einband

Taschenbuch

Erscheinungsdatum

06.12.2024

Abbildungen

XIX, 136 illus., 105 illus. in color., schwarz-weiss Illustrationen, farbige Illustrationen

Herausgeber

Verlag

Springer

Seitenzahl

314

Maße (L/B/H)

23,5/15,5/1,9 cm

Gewicht

511 g

Sprache

Englisch

ISBN

978-3-031-76817-0

Herstelleradresse

Springer-Verlag KG
Sachsenplatz 4-6
1201 Wien
AT

Email: GPSR Kontakt

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  • Produktbild: HCI International 2024 – Late Breaking Papers
  • Accessibility and Design for All: Playing Games with NAO: Gamified Training for Mild Cognitive Impairment with Socially Assisted Robots.- Simplified Modelling Based on an Ontology of Users with Cerebral Palsy Interacting with People or Systems: Case Study of an Assistive System Used in Mobility.- Enhancing the Smart User Experience of Green Spaces: A Study of Accessible Map for the Visually Impaired Persons.- Measurement and Analysis on Effects of Peripheral Vision Training on Human Body.- Inclusive IT Design in Higher Education.- Pathways to Make Biochemistry Accessible by Applying Universal Design to the Creation of Novel Educational Materials.- A Developer-Oriented Framework Proposal for Evaluating the Accessibility of Video Games.- Web Accessibility: an Overlooked Right.- Questionnaire and Interview to Understand Mathematics Teachers and Occupational Therapists' Usage of HandiMathKey.- Design and Usability Testing of Home Rehabilitation Training Toys for Children with ADHD. Design for Older Adults: Navigating Ageing in Portuguese Transnational Families: the Role of Digital Technologies.- Learning Curve and Acceptability for Immersive VR Exergame Intervention Among Community-Dwelling Elderly Individuals in Shanghai: A Pilot Study.- A Decision Support System for Matching Users and Fall Risk Detection Technology.- When a Digital Social Network Helps Seniors Live with Cancer: The French Case of Chronic Lymphocytic Leukemia (CLL) on Facebook.- Timing of Micro-Error Occurrence in Tablet-Based VR-IADL: Differences in Characteristics Between MCI And Healthy Elderly.- Augmented Reality in Senior Communities: A Comparative Study of Urban and Rural Settings.- Estimating Subjective Ikigai of Older Adults Based on the Analysis of Voice Communication in Social Activities: A Case Study of Frailty Check Activity Scenes.- ProbinShasthoBondhu: A User-Centered mHealth App for Enhancing Elderly Health Management in Bangladesh.- Research on Augmented Reality Design of Diet for Elderly Patients with Chronic Kidney Disease.- Exploring the Resilience of Older Internal Migrants through Immersive Technology.- Exploring Usability Disparities in Multi-touch Screen Interaction Among Older Adults and Younger Individuals.