Produktbild: Design, Learning, and Innovation
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Design, Learning, and Innovation 8th EAI International Conference, DLI 2023, Aalborg, Denmark, November 6–7, 2023, Proceedings

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Beschreibung

Produktdetails

Einband

Taschenbuch

Erscheinungsdatum

01.08.2024

Abbildungen

XII, 247 p. 74 illus., 55 illus. in color.

Herausgeber

Eva Brooks + weitere

Verlag

Springer

Seitenzahl

247

Maße (L/B/H)

23,5/15,5/1,5 cm

Gewicht

400 g

Auflage

2024

Sprache

Englisch

ISBN

978-3-031-67306-1

Beschreibung

Produktdetails

Einband

Taschenbuch

Erscheinungsdatum

01.08.2024

Abbildungen

XII, 247 p. 74 illus., 55 illus. in color.

Herausgeber

Verlag

Springer

Seitenzahl

247

Maße (L/B/H)

23,5/15,5/1,5 cm

Gewicht

400 g

Auflage

2024

Sprache

Englisch

ISBN

978-3-031-67306-1

Herstelleradresse

Springer-Verlag KG
Sachsenplatz 4-6
1201 Wien
AT

Email: ProductSafety@springernature.com

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  • Produktbild: Design, Learning, and Innovation

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     It was a Cool Story - Serious Games for Engaging High School Students in Reading Two Tales.- Tech for Student Well-being: Exploring Data-generated Insights in K-12 Education.- Low-cost Learning: Enabling Refugee NGOs to Lead Entrepreneurship Programs Independently.- STEM Self-efficacy for Pre-service Social Educators.- 
    Innovations in Virtual Reality (VR) and Automated Technologies for Enhanced User Experiences.-
     An Automated Tool for Creating Clothing Catalog Databases: MyEyes-Fashion.- Instructional Design for Virtual Reality: Prototype Testing and Participant Experience Evaluation.- Co-designing VR Game Content for Sustainability Education.- Exploration Games: Can Game-Guided Systems Support Users in Automated Exhibition Sites?.- 
    Exploring Innovative Approaches to Learning and Design.-
     Towards an Understanding of the Role of Visualisation and Experimentation in Design Thinking Processes with Novice Designers.- A Teaching and Learning Blueprint for Increasing Engagement in Challenge-Based Learning.- Towards Computational Play: Designing Open-Ended Play-Responsive Environments Supporting Computational Thinking in Early Childhood Education and Care.-
    Innovative Learning Environments: Collaborative Approaches and Emerging Technologies.-
     Unveiling Design Leadership: A Case Study of Philips’ Chief Design Officers Stefano Marzano and Sean Carney.- Co-designing with the Machine: Learning through Co-designing with Artificial Intelligent Agents.- Pioneering the Path to Success: An Analysis of the Challenges in Entrepreneurial Education.- Towards Organizational Design Principles - An Explorative Interdisciplinary Case Study Investigating Digitally Supported Learning Spaces in Higher Education.- A Participatory Research Approach Applying Video Stories and Sketches.