KI-Beratung Beta

Produktbild: Extended Reality
Band 14219 - 13%

Extended Reality International Conference, XR Salento 2023, Lecce, Italy, September 6-9, 2023, Proceedings, Part II

13% sparen

85,99 € UVP 98,99 €

inkl. gesetzl. MwSt., Versandkostenfrei


Beschreibung

Produktdetails

Einband

Taschenbuch

Erscheinungsdatum

06.09.2023

Abbildungen

XXVI, 534 p. 262 illus., 229 illus. in color.

Herausgeber

Lucio Tommaso De Paolis + weitere

Verlag

Springer

Seitenzahl

534

Maße (L/B/H)

23,5/15,5/3 cm

Gewicht

838 g

Auflage

1st ed. 2023

Sprache

Englisch

ISBN

978-3-031-43403-7

Beschreibung

Produktdetails

Einband

Taschenbuch

Erscheinungsdatum

06.09.2023

Abbildungen

XXVI, 534 p. 262 illus., 229 illus. in color.

Herausgeber

Verlag

Springer

Seitenzahl

534

Maße (L/B/H)

23,5/15,5/3 cm

Gewicht

838 g

Auflage

1st ed. 2023

Sprache

Englisch

ISBN

978-3-031-43403-7

Herstelleradresse

Springer-Verlag KG
Sachsenplatz 4-6
1201 Wien
AT

Email: ProductSafety@springernature.com

Noch keine Bewertungen vorhanden

Verfassen Sie die erste Bewertung zu diesem Artikel

Helfen Sie anderen Kundinnen und Kunden durch Ihre Meinung.

Kundinnen und Kunden meinen

Bewertungen (0)

  • Produktbild: Extended Reality
  • eXtended Reality in Education .-   Google Earth in VR, for students with special needs.- A Systematic Literature Review of Mixed Reality Learning Approaches.- Multi-Label Generalized Zero-Shot Learning using Identifiable Variational Autoencoders.- A VR-based "time-space" interactive map teaching system for modern Chinese history.- Evaluating virtual reality as immersive medium for enhancing music skills.- MetaLibrary: Towards Social Immersive Environments for Readers.-  eXtended Reality and Metaverse in Cultural Heritage .-   Bringing back lost heritage into life by 3D reconstruction in metaverse and virtual environments: The case study of Palmyra, Syria.- HerMeS: HERitage sMart social mEdia aSsistant.- The depth estimation of 2D content: a new life for paintings.- Enhancing Accessibility of Cultural Heritage: Extended Reality and Tactile Prints for an Inclusive Experience of the Madonna dell’Itri Church in Nociglia.- A conceptual framework to support a new collaborative design process for immersive technology integration in museum exhibitions.- Augmented reality-based application to explore street art: development and implementation.- Cultural Heritage Applications Based on Augmented Reality: A Literature Review.- Enhancing Art Therapy with Virtual Reality and Hand Gesture Recognition: A Case Study in Pottery Modeling.- Enjoyment Evaluation of a VR Environment for the Church of Panagia Aggeloktisti.- An innovative approach to shape information architecture related to ancient manuscripts, through multi-layered virtual ecosystems. From Codex4D to DataSpace project.- Digital Map Based VR Ethnographic Design of Chinese Traditional Hand-made Paper Culture.- Immersive Virtual Reality in Cultural Heritage Dissemination: A Comprehensive Application for Novice Users.- The silence of art: investigating the emotional experience of a virtual museum by facial expression analysis.- Integrating fragmented historical sites VR based on time-space clues for modern history education.- The Application of "Panoramic VR Fusion Animation Reproduction" of Historical Sites in Modern History Education.- CaldanAugmenty – Augmented Reality and Serious Game App for Urban Cultural Heritage Learning.-  eXtended Reality in Health and Medicine .- Cycling in immersive VR: motivation and affects in post-COVID patients.- A Cheap and Powerful Stereo Endoscope Lab Mock-Up for Robotic Surgery to Implement and Test Machine Vision and Augmented Reality Prototypes.- Augmented Reality in orthognathic surgery: a multi-modality tracking approach to assess the temporomandibular joint motion.- Enhancing visualization of surgical tool through integrated motion tracking system.- Realter: an immersive simulator to support low vision rehabilitation.- Emotions and “Sense of Presence” in the Psycho-Verse: PsychologicalSupport for Breast Cancer Survivors in the Metaverse.- Detection of stress stimuli in learning contexts of iVR environments.- Virtual reality-based rehabilitation for patients with stroke: preliminary results on user experience.- Game Over, Trauma! Empowering Trauma Healing through Gaming.- Angioplasty surgery simulator development: Kazakhstani experience.-  eXtended Reality in Industrial Field .- Evaluating telecollaboration modalities for the realization of an industrial maintenance operation in a constrained environment.- A Comprehensive Approach to the Analysis of VR Training Progress of Industry 4.0 Employees.- Extended Reality Product Configuration for Flexible Production System: A Case Study.- 3D Virtual System of the Automatic Vehicle Painting Process Using the Hardware in the Loop Technique, oriented to Industrial Automation Training.