• Produktbild: Higher Education Computer Science
  • Produktbild: Higher Education Computer Science

Higher Education Computer Science A Manual of Practical Approaches

59,99 €

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Beschreibung

Produktdetails

Einband

Gebundene Ausgabe

Erscheinungsdatum

30.05.2023

Abbildungen

XIV, 300 p. 45 illus., 38 illus. in color.

Herausgeber

Jenny Carter + weitere

Verlag

Springer

Seitenzahl

300

Maße (L/B/H)

24,1/16/2,3 cm

Gewicht

641 g

Auflage

Second Edition 2023

Sprache

Englisch

ISBN

978-3-031-29385-6

Beschreibung

Portrait


Dr. Jenny Carter
is a Subject Area Leader in Computing & Information Systems, in the Department of Computer Science at the University of Huddersfield, UK.


Dr. Michael O'Grady
is a Subject Area Leader in Digital Media at the same institution.


Dr. Clive Rosen
is Director of Passerelle Systems, an educational consultancy in Higher Education based in Newcastle Under Lyme, UK.

Produktdetails

Einband

Gebundene Ausgabe

Erscheinungsdatum

30.05.2023

Abbildungen

XIV, 300 p. 45 illus., 38 illus. in color.

Herausgeber

Verlag

Springer

Seitenzahl

300

Maße (L/B/H)

24,1/16/2,3 cm

Gewicht

641 g

Auflage

Second Edition 2023

Sprache

Englisch

ISBN

978-3-031-29385-6

Herstelleradresse

Springer-Verlag KG
Sachsenplatz 4-6
1201 Wien
AT

Email: ProductSafety@springernature.com

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  • Produktbild: Higher Education Computer Science
  • Produktbild: Higher Education Computer Science

  • Part 1: Approaches to Learning.- Changing minds: Multitasking in lectures.- Active learning in large lectures.- The flipped classroom.- Applying cognitive theory to the teaching of programming: Metaphors, robots and problem-based learning.- Distance learning: Lessons learned from a UK masters programme.- Academic integrity for computer science instructors.- Contextualisation in data science.- Part 2: Teaching examples and practice.- Using graphics to inspire failing students.- Best practices for teaching information systems modelling.- Promoting design thinking through knowledge maps: A case study in computer games design and development education.- Teaching fuzzy logic utilising innovative approaches.- Semi-automating the marking of a Java programming portfolio assessment: A case study from a UK undergraduate programme.- Part 3: Employability and group work.- The enterprise showcase experience.- Task versus process: A taxonomy for group projects.- Realising the threshold of employability in higher education.- Exploring the landscape of HE industrial placements within engineering and technology subjects. Observations of recruitment, graduate attributes and student experience.- Baseline skills – Scaffolding soft skills development within the curriculum.- Professionalism and online presence.- Postscript.