Produktbild: Writing Sci-Fi, Fantasy, & Horror for Dummies

Writing Sci-Fi, Fantasy, & Horror for Dummies

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Beschreibung

Produktdetails

Einband

Taschenbuch

Erscheinungsdatum

09.03.2022

Verlag

John Wiley & Sons

Seitenzahl

432

Maße (L/B/H)

23,3/19,1/2,7 cm

Gewicht

549 g

Auflage

1. Auflage

Sprache

Englisch

ISBN

978-1-119-83909-5

Beschreibung

Produktdetails

Einband

Taschenbuch

Erscheinungsdatum

09.03.2022

Verlag

John Wiley & Sons

Seitenzahl

432

Maße (L/B/H)

23,3/19,1/2,7 cm

Gewicht

549 g

Auflage

1. Auflage

Sprache

Englisch

ISBN

978-1-119-83909-5

Herstelleradresse

Libri GmbH
Europaallee 1
36244 Bad Hersfeld
DE

Email: GPSR Kontakt

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  • Produktbild: Writing Sci-Fi, Fantasy, & Horror for Dummies
  • Introduction 1

    About This Book 1

    Foolish Assumptions 2

    Icons Used in This Book 3

    Beyond the Book 4

    Where to Go from Here 4

    Part 1: Getting Started: The Basics of Story 5

    Chapter 1: Taking Journeys into the Imagination 7

    Looking Closer at the Big Three Genres 8

    Imagining possible worlds - Sci-fi 8

    Imagining wondrous worlds - Fantasy 9

    Imagining fearful worlds - Horror 10

    Creating Characters 11

    Pursuing Writerly Success 12

    Revising your words 12

    Turning to pros for help 12

    Focusing on the three Ps 13

    Setting the right goals for you 14

    Making the Most of This Book 15

    Chapter 2: Creating Characters 19

    Focusing on Your Characters' Wants 20

    Looking outside - External goals 21

    Reflecting inward - Internal needs 21

    Looking a bit deeper - Hidden desires 22

    Introducing the Cast of Characters 22

    Leading the way - Protagonists 23

    Standing in the way - Antagonists 25

    Introducing supporting characters 26

    Managing your supporting cast - Tips and tricks 29

    From Whose Eyes? Choosing Point of View 29

    First person 30

    Third-person limited 31

    Third-person omniscient 31

    Third-person objective 32

    Telling "Telling Details" 33

    Zeroing in on appearance 34

    Digging into a character's psychology 34

    Trusting an inner circle 35

    You Don't Say? Using Dialogue 36

    Recognizing the types of dialogue 36

    Keeping track of dialogue tags 38

    Writing script dialogue 39

    Chapter 3: Laying the Foundation - The Power of Plot 41

    Engineering Great Drama 42

    Examining values 44

    Creating compelling conflict 44

    Starting with Freytag 46

    Finding the tension 48

    Considering character arcs 51

    Keeping up the pace 52

    Building Story Structure 54

    Understanding scenes 54

    Using scene sequels - Action/reaction 56

    Adding variety to your scenes 57

    Thinking bigger - Sequences 59

    Examining Key Elements of Plot 60

    Beginning with a bang 60

    Maintaining audience interest - Magical middles 62

    Fulfilling story promises - Knockout climaxes 63

    Finishing strong - Satisfying endings 64

    Chapter 4: Crafting Many Worlds, Many Media 65

    Writing Prose - An Oldie But a Goodie 65

    Novels 66

    Novellas 67

    Short stories 68

    Writing for Screens Both Big and Small - Scripts 69

    Film 69

    TV 71

    Podcasts 72

    Plays 73

    Comics 74

    Inviting Audiences to Co-create - Interactive Stories 74

    Video games 75

    Tabletop games 75

    Immersive experiences 76

    Part 2: Worldbuilding: Journeys to Other Worlds 79

    Chapter 5: Building a World Like No Other 81

    Creating Worlds Worth Exploring 82

    Making your place interesting 82

    Knowing how your world works 83

    This place is awesome! - Your pitch 84

    Building Worlds for Conflict 87

    Finding a problem around every corner 87

    Creating characters from conflict 89

    Focusing on What's Important - The Iceberg Rule 89

    Show the characters and conflicts 89

    Don't show everything 90

    Chapter 6: Letting Your Research and Imagination Run Wild 93

    Start with Earth: Inspiration and Adaptation 94

    Tapping into the power of piggybacking 94

    Controlling cognitive dissonance 97

    Using Research to Balance Science and Fiction 98

    Striving for accuracy 99

    Casting a wide net when researching 100

    Heading straight to the sources 102

    Chapter 7: Showing the Explosion: Exposition That Thrills! 105

    Showing Your World at Work 106

    Making memorable first impressions 106

    Letting actions bring the world to life 107

    Relying on Narrative Exposition: Stories That Explain and Entrance 108

    Telling a tale within a tale 108

    Writing exposition that causes conflict 109

    Getting to the point with point of view 110

    Trusting and Provoking Your Reader 112

    Solving a puzzle: 1+1 112

    Giving characters revelatory actions 112

    Sending systemic signals 113

    Storytelling at Every Level of Engagement 113

    Level 1: Bold strokes 114

    Level 2: Fine nuances 114

    Level 3: Hidden depths 114

    Level 4: Beyond the text 115

    Putting the levels all together 115

    Chapter 8: This Planet Will Eat You: Worlds Are Characters, Too 117

    Recognizing That Worlds Want Something 118

    Reacting to your characters 118

    Maintaining ecosystems and equilibrium 118

    Upholding the societal status quo 119

    Wanting equilibrium 121

    Building Spaces and Places for Drama 122

    Making maps memorable 122

    Navigating story spaces 123

    Part 3: Science Fiction: Journeys into the Future 129

    Chapter 9: Answering "What If?" 131

    Asking Big Questions 131

    Looking closer at your questions 132

    Provoking curiosity and imagination 133

    Answering questions with characters 134

    Inventing the Big New Thing 135

    Understanding what the Big New Thing is 135

    Distinguishing between hard and soft sci-fi 137

    Asking Key Questions about Your Sci-Fi Story 138

    Chapter 10: A Spaceship for Every Occasion, an Occasion for Every Spaceship 139

    Voyaging Far from Home: Vessels for Isolation and Adventure 140

    Launching the ship 140

    Meeting the crew 142

    Completing the mission 143

    The Physics and Drama of Space Travel 144

    Obeying the speed of light 144

    Traveling through space faster than light 147

    Considering other speculative technologies 148

    1, 2, 3, 4 - I Declare a Space War! 151

    War as storytelling by other means 151

    Activating weapons of war 152

    Deploying systems of defense 154

    Chapter 11: Encountering Aliens That Audiences Want to Know, Love, and Fear 157

    Making Sense of Alien Metaphors 158

    Discovering differences 158

    Alienating audiences 160

    Relating aliens to your audience 161

    Playing Their Part: Alien Dramatics 162

    Alien enemies 163

    Alien protagonists 163

    Alien allies and rivals 164

    Alien mysteries 164

    Alien obstacles 165

    Creating Alien Emotions 166

    Rousing wonder - Sublime aliens 166

    Provoking revulsion - Grotesque aliens 166

    Creating unease - Uncanny aliens 167

    Inspiring hope - Power fantasy aliens 167

    Producing smiles - Adorable aliens 167

    Introducing audiences to your aliens 168

    Chapter 12: It's Alive! Or Is It? - Imagining Robots and Artificial Intelligence 171

    Creating Artificial Life 172

    Asking questions of meaning 172

    Contemplating questions of responsibility 176

    Treating Artificial Life as Characters 178

    Automated roles 178

    Computers are (sometimes) people too 181

    Building Your Own Beings 182

    Determining its purpose 182

    Figuring out what it thinks about that purpose 182

    Finding similarities and differences between creators and their creations 183

    Establishing its range of emotion 183

    Identifying the limits it operates under 184

    Recognizing society's strong feelings about it 184

    Chapter 13: Constructing Planetary Plots and Earth-Changing Stories 185

    Exploring Other Earths 185

    Remembering a different past 186

    Thinking about the near now 187

    Worrying about the looming future 188

    Voyaging to a whole new world 189

    Imagining a different future 190

    Traveling through time 191

    Making Everything Worse (or Better) 192

    Envisioning your story - Dystopian fears and utopian hopes 192

    Punks, punks, punks! Writing sci-fi with attitude 194

    Using steam, sun, and cells 196

    Part 4: Fantasy: Journeys into the Imagination 197

    Chapter 14: Bringing Wonder to Your Story 199

    Creating Wonder 200

    Understanding the meaning of wonder 200

    Most wonderful yet believable 201

    Matching magic to the mundane 203

    Using the MMMaM Index of Wonder 203

    Going High to Low with Fantasy 205

    Distinguishing between high and low 205

    Employing fantastic elements 206

    Choosing a Fantastical Point of View 208

    Portal - Moving from the real world to a magical world 208

    Immersive - Inhabiting the magical world 209

    Intrusive - Moving the magical world into the real world 211

    Chapter 15: Worldbuilding on the Shoulders of Giants, Faeries, Dragons, and Hobbits 213

    Adapting Myth and Legend 214

    Making myths and faerie tales your own 214

    Start with Middle Earth? Not Exactly 218

    Genre-defining characters and creatures - Wizards, hobbits, and elves, oh my! 219

    Getting indulgent with worldbuilding 221

    Generating deep history and wondrous geography 221

    The now-classic quest narrative 222

    Understanding Tolkien and Dungeons & Dragons 224

    Losing hit points and gaining character levels in games 224

    Starting with the Forgotten Realms 225

    Making Deep History in Record Time 226

    Basing your story in reality 226

    Making your own myths 227

    Identifying different people and places 227

    Enhancing conflict 228

    Chapter 16: Conjuring Story Magic 229

    Grasping the Role of Magic in Storytelling 229

    Taking the Reader on a Magical Journey 230

    Making Magic Dramatic (in Every Sense of the Word!) 231

    Heightening dramatic stakes with magic 232

    Being aware of magic's dramatic limitations 232

    Setting the Rules and Costs of Magic 233

    Playing by the rules 234

    Sticking to the rules of magic in video and role-playing games 234

    Assigning costs to your story's magic - Precious Things 235

    Forging Enchanting Artifacts and Objects - Items

    Designed for Magic 236

    Magic items as objects of desire 237

    Magic items as character traits 238

    Magic items as obstacles 238

    Magic items as characters 239

    Magic items as worldbuilding elements 240

    Chapter 17: Forming Really Fantastic (and Fantastically Real) Monsters 241

    Understanding What Monsters Are 241

    What makes a monster a monster 242

    Monsters serve the story 242

    Making Monsters 244

    Making your monster realistic or fantastic 246

    Defining your monster's characteristics 246

    Part 5: Horror: Journeys into Fear 253

    Chapter 18: Creating Dread, Fear, and Terror 255

    Imagining the Worst about Everything 256

    Equipping your toolchest - The horror writer's tools 256

    A formula for fear 258

    Providing climax and catharsis 260

    Feeling Fearful Feels 261

    Fear and worry 261

    Pity and sorrow 262

    Disgust and revulsion 262

    Disoriented and discombobulated 263

    Fascination and wonder 263

    Triumph and relief 264

    Schadenfreude 265

    Identifying Sources of Horror 266

    Gothic 266

    Spiritual 266

    Monstrous 267

    Cosmic 267

    Homicidal 267

    Societal 268

    Environmental 268

    The unexplained 268

    Chapter 19: Fashioning Fearful Plots and Sinister Scenes 271

    Who Goes There? Characters Who Journey into Darkness 271

    Controlling knowledge through point of view 272

    Creating creepy and creeped-out characters 273

    Plotting Your Host of Horrors 276

    The discovery plot - Unearthing dread secrets 277

    The overreach plot - One step too far 277

    The trespass plot - You shouldn't be here 278

    The pursuit plot - The hunt is on 278

    The contest plot - Facing your fears 279

    The breakdown plot - It's all gone to hell 279

    The weird plot - What the heck is that? 280

    Creating Fear with Narrative Flow 280

    Mixing and matching flows 281

    Shifting the narrative - Thrilling and chilling revelations 283

    Chapter 20: Shaping Your Scares - Menacing Monsters and Human Horrors 287

    Mixing Up Your Monsters 288

    Threatening 288

    Disgusting 289

    Humanish 289

    Animalistic 290

    Heightened 291

    Unnatural 291

    Corrupting 291

    Captivating 292

    Making Metaphors Monstrous 292

    Societal flaws personified 293

    Voice for the voiceless 293

    Personal flaws made manifest 294

    Deep difficulties turned terrifying 294

    Universal experiences mutated 294

    Positive characteristics taken too far 295

    Interpreting the Classics 295

    Aliens and cosmic entities 295

    Cryptids and creatures 296

    Demonic and supernatural threats 296

    Experiments and evil scientists 297

    Ghosts and evil spirits 297

    Golems and constructs 298

    Lycanthropes and shapeshifters 298

    Vampires and the undead 299

    Hunting Down Homicidal Humans 299

    Confronting all too natural-born killers 300

    Solving dramatic and mysterious murders 300

    Exposing deadly cults 301

    Winning the duel of wits 302

    Chapter 21: Lurking in Every Shadow: Where Horror Resides 305

    Constructing Environments That Raise Dread 306

    Isolated or inaccessible 306

    Intimidating and foreboding 307

    Uncanny and unsettling 308

    Assembling Haunted Houses and Other Lairs of Fear 309

    Recognizing the types of haunted houses - What lies within 309

    Welcome, foolish mortal 311

    Tapping into what came before 311

    Sizing up the scene 312

    A ghost will follow you home 313

    Part 6: The Journey from Writing to Publication 315

    Chapter 22: Revising and Editing Like a Pro 317

    Creating a Revision Plan 318

    Putting on your reader's cap 318

    Remaking the outline 319

    Going high tech 320

    Going low tech 320

    Answering first-draft questions 321

    Using second opinions 322

    Revising First, Editing Later 322

    Figuring out who this story really is about 322

    Discovering what this story really is about 323

    Focusing on Theme - It Isn't Just for Eighth-Grade Book Reports 324

    Understanding what theme is 324

    Finding an elusive theme 325

    Revising for theme 326

    Buffing, Polishing, and Shining - The Final Edit 328

    Trusting your ears 328

    Editing your way to a better story 328

    Chapter 23: Getting Second Opinions: Editors, Experts, and Sensitivity Readers 331

    Receiving Good Story Feedback 332

    Making the most of a critique group 332

    Cultivate a golden reader 335

    Hiring freelance editors 335

    Supporting Your Story with Expert Help 337

    Talking to subject matter experts 338

    Tapping into the universe of universities 339

    Using sensitivity readers 339

    Using cultural consultants 341

    Looking beyond your own experiences 341

    Chapter 24: The Three Ps: Publication, Pitching, and Promotion 343

    Teaming Up: Agents, Editors, and Producers 343

    Recognizing what an agent does 344

    Figuring out whether you need an agent 344

    Landing an agent: The how and where 345

    Pitching Like a Pro 347

    Crafting the query 347

    Breaking down the three-floor elevator pitch 348

    Identifying the challenge before you 349

    Going It Alone: A Self-Publishing Success Plan 350

    Answering whether you can really do it all 351

    Succeeding in self-publishing 351

    Putting the crowd to work for you 352

    Promoting You and Your Work - Making the Most of Marketing 353

    Standing high on a platform 354

    Making the most of conferences 356

    Part 7: The Part of Tens 357

    Chapter 25: Ten Ways to Jump-Start a Stalled Story 359

    Extra, Extra - Reading Story Headlines 360

    Taking a Ride on the PPE Story Machine 360

    Writing to Free Up Your Blocks 361

    Noodling in Notebooks 361

    Taking a Field Trip 362

    Figuring Out What the Story Is 363

    Answering the Great "What If?" 363

    Blending, Stirring, and Mixing 364

    Beginning with an Idea 364

    Using Someone Else's Words 365

    Chapter 26: Ten Common Pitfalls in Writing Sci-Fi, Fantasy, and Horror 367

    Putting Surface before Substance 368

    Overrelying on Coincidence 368

    Worldbuilding with Endless Details 368

    Not Reading Enough 369

    Reusing Aliens/Werewolves/Elves 370

    Embracing a Richer Worldview 370

    Following Trends Too Closely 371

    Overusing Fantastic Language 371

    Forgetting the Promise of the Genre 372

    Utilizing Clichés 372

    Chapter 27: Ten Popular Story Modes 375

    Danger at Every Step - The Adventure Story 376

    "It's the End!" - The Apocalyptic Story 376

    Gags, Sketches, and Snark - The Comedy Story 377

    Capers, Cons, and Heists - The Crime Story 378

    Doom and Gloom - The Dark Story 379

    The Grandest of Scales - The Epic Story 380

    The Power of the Past - The Historical Story 381

    Fighting on the Frontlines - The Military Story 382

    Sleuthing Out the Truth - The Mystery Story 383

    The Heart of the Matter - The Romance Story 384

    Index 385