• Produktbild: SwiftUI for Absolute Beginners
  • Produktbild: SwiftUI for Absolute Beginners

SwiftUI for Absolute Beginners Program Controls and Views for iPhone, iPad, and Mac Apps

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Beschreibung

Produktdetails

Einband

Taschenbuch

Erscheinungsdatum

13.11.2019

Verlag

Apress

Seitenzahl

183

Maße (L/B/H)

23,5/15,5/1,2 cm

Gewicht

312 g

Auflage

1st ed.

Sprache

Englisch

ISBN

978-1-4842-5515-5

Beschreibung

Produktdetails

Einband

Taschenbuch

Erscheinungsdatum

13.11.2019

Verlag

Apress

Seitenzahl

183

Maße (L/B/H)

23,5/15,5/1,2 cm

Gewicht

312 g

Auflage

1st ed.

Sprache

Englisch

ISBN

978-1-4842-5515-5

Herstelleradresse

Springer-Verlag GmbH
Tiergartenstr. 17
69121 Heidelberg
DE

Email: GPSR Kontakt

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  • Produktbild: SwiftUI for Absolute Beginners
  • Produktbild: SwiftUI for Absolute Beginners
  • Chapter 1: What is SwiftUI

    Chapter Goal: Introduce SwiftUI to the reader, explain the why Apple released SiwftUI despite having such a powerful array of native elements.

    Chapter 2: The Syntax of SwiftUI

    Chapter Goal: This chapter introduces the reader to the syntax of SwiftUI and how it is different than using other elements

    Chapter 3: Views and Controls

    Chapter Goal: The chapter introduces the reader to the concept of Views and Controls and puts content onscreen

    Chapter 4: State and Data Flow

    Chapter Goal:

    Chapter 5: Layout and Presentation

    Chapter Goal: Combine the views to arrange them for use in a more practical way like an application

    Chapter 6: Drawing and Animation

    Chapter Goal: Introduce the user to using Paths, Shapes and Animating the views and transitions

    Chapter 7: Gestures

    Chapter Goal: Introduce the reader to adding gestures to the application

    Chapter 8: Previews 

    Chapter Goal: Introduce the user to how they can preview the UI in various forms

    Chapter 9: Framework Integration

    Chapter Goal: Introduce the user to put together views from platform specific UI frameworks

    Chapter 10: Accessing API Data

    Chapter Goal: Introduce the user to using API data from a web server (REST API) and display it

    Chapter 11: Real World applications

    Chapter Goal: Introduce the user to some simple real world applications where this tech can make development so much simpler and faster

    Chapter 12: Advanced Tips and Misc bobs

    Chapter Goal: The other gems that might not have been covered in the chapters above