Produktbild: Blender for Dummies

Blender for Dummies

41,99 €

inkl. gesetzl. MwSt., Versandkostenfrei


Beschreibung

Produktdetails

Einband

Taschenbuch

Erscheinungsdatum

11.02.2020

Verlag

John Wiley & Sons Inc

Seitenzahl

640

Maße (L/B/H)

23,6/19,1/3,5 cm

Gewicht

1180 g

Auflage

4th edition

Sprache

Englisch

ISBN

978-1-119-61696-2

Beschreibung

Produktdetails

Einband

Taschenbuch

Erscheinungsdatum

11.02.2020

Verlag

John Wiley & Sons Inc

Seitenzahl

640

Maße (L/B/H)

23,6/19,1/3,5 cm

Gewicht

1180 g

Auflage

4th edition

Sprache

Englisch

ISBN

978-1-119-61696-2

Herstelleradresse

Libri GmbH
Europaallee 1
36244 Bad Hersfeld
DE

Email: GPSR Kontakt

Noch keine Bewertungen vorhanden

Verfassen Sie die erste Bewertung zu diesem Artikel

Helfen Sie anderen Kundinnen und Kunden durch Ihre Meinung.

Kundinnen und Kunden meinen

Bewertungen (0)

Die Leseprobe wird geladen.
  • Produktbild: Blender for Dummies
  • Introduction 1

    About This Book 2

    Foolish Assumptions 2

    Icons Used in This Book 4

    Beyond the Book 4

    Where to Go from Here 5

    Part 1: Wrapping Your Brain Around Blender 7

    Chapter 1: Discovering Blender 9

    Getting to Know Blender 10

    Discovering Blender's origins and the strength of the Blender community 11

    Making open movies and games 12

    Getting to Know the Interface 15

    Working with an interface that stays out of your way 17

    Resizing areas 19

    Maximizing an area 20

    The menu that is a pie 22

    Chapter 2: Understanding How Blender Thinks 25

    Looking at Editor Types 25

    General editors 26

    Animation editors 28

    Scripting editors 29

    Data editors 29

    Understanding the Properties editor 30

    Navigating in Three Dimensions 32

    Orbiting, panning, and zooming the 3D Viewport 32

    Changing views 35

    Selecting objects 40

    Taking advantage of the 3D cursor 40

    Extra Features in the 3D Viewport 44

    Quad View 44

    Regions 45

    Collaborating (with others and yourself) with annotations 48

    Don't know how to do something? Hooray for fully Integrated search! 49

    Customizing Blender to Fit You 50

    Using preset workspaces 51

    Blender workflows 55

    Setting user preferences 57

    Using custom event maps 58

    Speeding up your workflow with Quick Favorites 61

    Chapter 3: Getting Your Hands Dirty Working in Blender 63

    Grabbing, Scaling, and Rotating 64

    Differentiating Between Coordinate Systems 64

    Transforming an Object by Using Object Gizmos 67

    Activating object gizmos 68

    Using object gizmos 69

    Saving Time by Using Hotkeys 72

    Transforming with hotkeys 73

    Hotkeys and coordinate systems 73

    Numerical input 76

    The Sidebar 76

    Chapter 4: Working in Edit Mode and Object Mode 77

    Making Changes by Using Edit Mode 77

    Switching between Object mode and Edit mode 78

    Selecting vertices, edges, and faces 79

    Working with linked vertices 84

    Still Blender's No 1 modeling tool: Extrude 85

    Adding to a Scene 90

    Adding objects 90

    Meet Suzanne, the Blender monke 92

    Joining and separating objects 93

    Creating duplicates and links 95

    Discovering parents, children, and collections 101

    Saving, opening, and appending 108

    Part 2: Creating Detailed 3D Scenes 111

    Chapter 5: Creating Anything You Can Imagine with Meshes 113

    Pushing Vertices 114

    Getting familiar with Edit mode tools 116

    Adding geometry by insetting 117

    Cutting edges with the Knife 122

    Rounding your corners by beveling 126

    Spiraling new geometry into existence with the Spin tool 130

    Working with Loops and Rings 131

    Understanding edge loops and face loops 132

    Selecting edge rings 134

    Creating new loops 135

    Simplifying Your Life as a Modeler with Modifiers 137

    Understanding modifier types 140

    Doing half the work (and still looking good!) with the Mirror modifier 147

    Smoothing things out with the Subdivision Surface modifier 149

    Using the power of Arrays 153

    Chapter 6: Sculpting in Virtual Space 157

    Adding Background Images in the 3D Viewport 158

    Mastering the types of image objects 159

    Changing image object properties 160

    Adjusting your image objects 162

    Setting Up Your Sculpting Workspace 163

    Sculpting a Mesh Object 166

    Understanding sculpt tool types 166

    Tweaking brush properties 173

    Refining control of your tools 174

    Creating custom brushes 176

    Using Blender's texture system to tweak brushes 176

    Sculpting with the Multiresolution modifier 177

    Freeform Sculpting with Dynamic Topology (Dyntopo) 180

    Understanding the Basics of Retopology 184

    Chapter 7: Using Blender's Non-Mesh Primitives 189

    Using Curves and Surfaces 190

    Understanding the different types of curves 192

    Working with curves 193

    Understanding the strengths and limitations of Blender's Surfaces 212

    Using Metaball Objects 213

    Meta-wha? 214

    What metaball objects are useful for 217

    Adding Text 217

    Adding and editing text 218

    Controlling text appearance 219

    Deforming text with a curve 227

    Converting to curves and meshes 228

    Chapter 8: Changing That Boring Gray Default Material 229

    Understanding Materials and Render Engines 230

    Quick 'n' Dirty Coloring 233

    Setting diffuse colors 233

    Assigning multiple materials to different parts of a mesh 235

    Using vertex colors 240

    Setting Up Node Materials 247

    Adjusting your workspace to work with materials 248

    Working with nodes 249

    Understanding shaders 250

    Playing with Materials in Blender 251

    Demystifying the Principled BSDF 252

    Combining shaders with the Mix Shader node 258

    Playing with the Shader to RGB node 263

    Chapter 9: Giving Models Texture 267

    Adding Textures 267

    Using Procedural Textures 268

    Understanding Texture Mapping 272

    Making simple adjustments with the Texture Mapping panel 272

    Using texture coordinates 273

    Understanding Object coordinates and the UV Project modifier 278

    Unwrapping a Mesh 281

    Marking seams on a mesh 282

    Adding a test grid 283

    Generating and editing UV coordinates 284

    Painting Textures Directly on a Mesh  287

    Preparing to paint  288

    Working in Texture Paint mode  290

    Using textures on your Draw tool  292

    Saving Painted Textures and Exporting UV Layouts  295

    Chapter 10: Lighting and Environment  297

    Lighting a Scene  297

    Understanding a basic three-point lighting setup 298

    Knowing when to use which type of light 301

    Lighting for Speedy Renders  317

    Working with three-point lighting in Blender 318

    Using Look Dev to set up lighting  318

    Setting Up the World  320

    Changing the sky to something other than dull gray  320

    Understanding ambient occlusion  325

    Working with Light Probes in Eevee  328

    Baking from your light probes  330

    Understanding the limitations of light probes 332

    Part 3: Get Animated!  333

    Chapter 11: Animating Objects 335

    Working with Animation Curves 336

    Customizing your screen layout for Animation 338

    Inserting keys 340

    Working with keying sets  345

    Working in the Graph Editor 351

    Editing motion curves  352

    Using Constraints Effectively  356

    The all-powerful Empty!  357

    Adjusting the influence of a constraint 360

    Using vertex groups in constraints  361

    Copying the movement of another object  361

    Putting limits on an object  363

    Tracking the motion of another object  365

    Chapter 12: Rigging: The Art of Building an Animatable Puppet  367

    Creating Shape Keys  368

    Creating new shapes  368

    Mixing shapes 370

    Knowing where shape keys are helpful  372

    Adding Hooks  373

    Creating new hooks  373

    Knowing where hooks are helpful 375

    Using Armatures: Skeletons in the Mesh  375

    Editing armatures  376

    Putting skin on your skeleton 390

    Bringing It All Together to Rig a Character  396

    Building Stickman's centerline  396

    Adding Stickman's appendages  397

    Taking advantage of parenting and constraints  400

    Comparing inverse kinematics and forward kinematics  403

    Making the rig more user friendly 407

    Chapter 13: Animating Object Deformations  411

    Working with the Dope Sheet  411

    Selecting keys in the Dope Sheet 412

    Working with markers  415

    Recognizing different kinds of keyframe indicators  416

    Animating with Armatures  418

    Principles of animation worth remembering 420

    Making sense of quaternions (or, "Why are there four rotation curves?!")  423

    Copying mirrored poses  424

    Doing Nonlinear Animation  425

    Working with actions  426

    Mixing actions to create complex animation 429

    Taking advantage of looped animation  430

    Chapter 14: Letting Blender Do the Work for You 433

    Using Particles in Blender 435

    Knowing what particle systems are good for 436

    Using force fields and collisions 440

    Using particles for hair and fur  442

    Giving Objects Some Jiggle and Bounce  446

    Dropping Objects in a Scene with Rigid Body Dynamics  449

    Simulating Cloth 450

    Splashing Fluids in Your Scene 452

    Smoking without Hurting Your Lungs: Smoke Simulation in Blender  457

    Creating a smoke simulation  457

    Rendering smoke  458

    Chapter 15: Making 2D and 2.5D Animation with Grease Pencil  461

    Getting Started with the 2D Animation Workspace  462

    Working with Grease Pencil tools  464

    Drawing with Grease Pencil  465

    Sculpting Grease Pencil objects  470

    Editing Grease Pencil objects  472

    Understanding Grease Pencil Materials  473

    Mastering Grease Pencil Layers 478

    Automating Your Drawings with Grease Pencil Modifiers  482

    Animating with Grease Pencil  488

    Using a hand-drawn animation workflow with Grease Pencil objects  488

    Rigging Grease Pencil objects for animation  492

    Integrating Grease Pencil with a 3D Scene 495

    Part 4: Sharing Your Work with the World  497

    Chapter 16: Exporting and Rendering Scenes 499

    Exporting to External Formats  499

    Rendering a Scene  502

    Creating a still image  502

    Creating a sequence of still images for editing or compositing  509

    Chapter 17: Editing Video and Animation  513

    Comparing Editing to Compositing  514

    Working with the Video Sequencer  514

    Adding and editing strips  518

    Adding effects and transitions  525

    Rendering from the Video Sequencer 527

    Chapter 18: Compositing Images and Video  531

    Understanding Nodes  531

    Getting Started with the Compositor  534

    Rendering in Passes and Layers  535

    Discovering Passes Available in Eevee and Cycles  536

    Understanding Cycles-only Light Passes  540

    Meet Cryptomatte  542

    Working with Nodes  544

    Configuring the backdrop 545

    Identifying Parts of a Node 547

    Navigating the Compositor 548

    Adding nodes to your compositing network  549

    Grouping nodes together  550

    Discovering the Nodes Available to You 550

    Rendering from the Compositor  552

    Chapter 19: Mixing Video and 3D with Motion Tracking  553

    Making Your Life Easier by Starting with Good Video  554

    Knowing your camera  554

    Keeping your lighting consistent  556

    Having images in good focus  557

    Understanding the scene  558

    Getting Familiar with the Motion Tracking Workspace  559

    Tracking Movement in Blender  561

    Adding markers and tracking 563

    Solving camera motion from tracker data  569

    Setting up your scene for integrating with your video footage  573

    Where to Go from Here  575

     

    Part 5: the Part of Tens  577

    Chapter 20: Ten Tips for Working More Effectively in Blender  579

    Use Tooltips and Integrated Search  579

    Take Advantage of the Quick Favorites Menu  580

    Look at Models from Different Views  580

    Don't Forget about Add-ons  582

    Lock a Camera to an Animated Character  582

    Name Everything  583

    Do Low-Resolution Test Renders 583

    Use Annotations to Plan  586

    Ask for Help  586

    Have Fun, but Take Breaks  587

    Chapter 21: Ten Excellent Community Resources  589

    Blender org  589

    Blender ID  590

    Blender manual  590

    Developer blog  590

    Bug reporting and developer discussions  590

    builder blender org  591

    Blender Cloud 592

    BlenderArtists org  592

    BlenderNation  592

    BlenderBasics com  593

    Blender Stackexchange com 593

    CGCookie com  593

    Blend Swap (blendswap com)  593

    Blender community 594

    Blender Today  594

    Right-Click Select  594

    Blender NPR  595

    Social Media  595

    Blender chat  596

    Index  597