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Game Dynamics Best Practices in Procedural and Dynamic Game Content Generation

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Beschreibung

Produktdetails

Einband

Taschenbuch

Erscheinungsdatum

19.07.2018

Abbildungen

X, 92 illus., 77 illus. in color., farbige Illustrationen, schwarz-weiss Illustrationen

Herausgeber

Oliver Korn + weitere

Verlag

Springer

Seitenzahl

177

Maße (L/B/H)

23,5/15,5/1,1 cm

Gewicht

295 g

Auflage

Softcover reprint of the original 1st ed. 2017

Sprache

Englisch

ISBN

978-3-319-85059-7

Beschreibung

Portrait

Oliver Korn is a full professor for Human Computer Interaction (HCI) at Offenburg University in Germany. He also is a certified project manager (German Chamber of Commerce, DIHK), professional member of the ACM and the IEEE and an evaluator for the European Commission.After completing his master focusing on Computational Linguistics, he worked at the Fraunhofer Institute for Industrial Engineering (IAO) and the Stuttgart Media University (HdM). He focused on HCI, especially simulations, gaming and gamification. In 2003, he co-founded KORION, a Fraunhofer spin-off developing simulations and games. As CEO, he was in charge of several national research projects and gained experience in countless industrial software development projects, both in the area of entertainment and business intelligence. In 2014, he received his PhD in computer science at the SimTech Excellence Cluster of the University of Stuttgart. His research is published in numerous international publications.Newton Lee is CEO of Newton Lee Laboratories LLC, president of the Institute for Education, Research, and Scholarships (IFERS), adjunct professor at Woodbury University School of Media, Culture & Design (MCD), editor-in-chief of Association for Computing Machinery (ACM) Computers in Entertainment, and education and media advisor for the United States Transhumanist Party.Previously, Lee was a computer scientist at AT&T Bell Laboratories, research staff member at the Institute for Defense Analyses, and senior producer and engineer at The Walt Disney Company where he led the in-house Games Group in developing over 100 online games for Disney.com and DisneyBlast.com. He was the founder of Disney Online Technology Forum, creator of Bell Labs’ first-ever commercial AI tool, and inventor of the world’s first annotated multimedia OPAC for the U.S. National Agricultural Library.Lee graduated Summa Cum Laude from Virginia Tech with a B.S. and M.S.degree in Computer Science, and he earned a perfect GPA from Vincennes University with an A.S. degree in Electrical Engineering and an honorary doctorate in Computer Science. He has been honored with a Michigan Leading Edge Technologies Award, two community development awards from the California Junior Chamber of Commerce, and four volunteer project leadership awards from The Walt Disney Company.

Produktdetails

Einband

Taschenbuch

Erscheinungsdatum

19.07.2018

Abbildungen

X, 92 illus., 77 illus. in color., farbige Illustrationen, schwarz-weiss Illustrationen

Herausgeber

Verlag

Springer

Seitenzahl

177

Maße (L/B/H)

23,5/15,5/1,1 cm

Gewicht

295 g

Auflage

Softcover reprint of the original 1st ed. 2017

Sprache

Englisch

ISBN

978-3-319-85059-7

Herstelleradresse

Springer-Verlag KG
Sachsenplatz 4-6
1201 Wien
AT

Email: GPSR Kontakt

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  • Produktbild: Game Dynamics
  • Produktbild: Game Dynamics
  • Introduction.- A Very Short History of Dynamic and Procedural Content Generation.- Procedural Content Generation in the Game Industry.- Design, Dynamics, Experience (DDE): An Advancement of the MDA Framework for Game Design.- Procedural Synthesis of Gunshot Sounds based on Physically Motivated Models.- Dynamics Player Pairing: Quantifying the Effects of Competitive vs. Cooperative Attitudes.- FaceMaker: A Procedural Face Generator to Foster Character Design Research.- A Primer on Procedural Character Generation for Games and Real Time Applications.- Procedural Terrain Generation: A Case Study from the Game Industry.- Procedural Adventure Generation: The Quest of Meeting Shifting Design Goals with Flexible Algorithms.