Produktbild: Gamification for Business

Gamification for Business Why Innovators and Changemakers use Games to break down Silos, Drive Engagement and Build Trust

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Beschreibung

Produktdetails

Einband

Gebundene Ausgabe

Erscheinungsdatum

03.12.2018

Verlag

Kogan Page Ltd

Seitenzahl

320

Maße (L/B/H)

16,7/24,2/2,6 cm

Gewicht

794 g

Sprache

Englisch

ISBN

978-0-7494-8783-6

Beschreibung

Produktdetails

Einband

Gebundene Ausgabe

Erscheinungsdatum

03.12.2018

Verlag

Kogan Page Ltd

Seitenzahl

320

Maße (L/B/H)

16,7/24,2/2,6 cm

Gewicht

794 g

Sprache

Englisch

ISBN

978-0-7494-8783-6

Herstelleradresse

Libri GmbH
Europaallee 1
36244 Bad Hersfeld
DE

Email: gpsr@libri.de

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  • Produktbild: Gamification for Business

    • Section - ONE: Seven obstinate organizational challenges;



      • Chapter - 01: Challenge 1 – Breaking down silos;

      • Chapter - 02: Challenge 2 – Bursting out of the blah, blah, blah;

      • Chapter - 03: Challenge 3 – Closing the gap between theory and practice;

      • Chapter - 04: Challenge 4 – Mitigating the clash between ongoing operations and innovation;

      • Chapter - 05: Challenge 5 – Untangling complex problems;

      • Chapter - 06: Challenge 6 – Shaking up the roles we play;

      • Chapter - 07: Challenge 7 – Bolstering trustworthy relations;


    • Section - TWO: A series of business game examples;



      • Chapter - 08: The Acid Test – An in-game demonstration of the learning cycle;

      • Chapter - 09: Add value – Know your customer;

      • Chapter - 10: Align – Implementing organizational values;

      • Chapter - 11: Bizzbuilder – How to sustainably grow a professional services business;

      • Chapter - 12: Business branching – Balancing ongoing operations and innovation initiatives;

      • Chapter - 13: Changesetter – Leading change;

      • Chapter - 14: Changeskills – Implementation of change through a game of guiding questions;

      • Chapter - 15: Exploring change – Mastering change and transformation;

      • Chapter - 16: Innovate or dinosaur – A collaborative innovation game;

      • Chapter - 17: Innovation diamond learning game – Creating an innovative mindset;

      • Chapter - 18: Leadership development simulations – From the best of intentions to real-life balance ;

      • Chapter - 19: Linkxs – Team collaboration simulation;

      • Chapter - 20: Managing your sales business – Improve results through effective management of your team;

      • Chapter - 21: Ocean of culture – A dialogue tool for developing the organization’s culture;

      • Chapter - 22: Pitch perfect – Reversing the sales process;

      • Chapter - 23: Public professional – Know the effect on your communication;

      • Chapter - 24: Stakeholder Management – Moving people while building positive relationships;

      • Chapter - 25: Strategic Derby – Rapid strategic foresight with instant feedback on potential competitor moves;

      • Chapter - 26: Tango – A pivotal element in change to develop leadership culture;

      • Chapter - 27: The meeting design game – A dialogue tool to improve the process of planning and designing meetings and conferences;

      • Chapter - 28: The way forward – Develop and communicate a coherent strategy;

      • Chapter - 29: Quick games – Power-up group dynamics;


    • Section - THREE: A core understanding of business games;



      • Chapter - 30: Structure in business games – Five cores;

      • Chapter - 31: Facilitation in business games – A flow between progression and emergence;

      • Chapter - 32: The history and future of business games from a Dutch perspective – Understanding and influencing complex systems;

      • Chapter - 33: The history and future of business games from a UK perspective – Encourage novel, imaginative and subversive thinking;

      • Chapter - 34: The history and future of business games from a Nordic perspective – Towards New Nordic management