Gutscheinbedingungen

**Gültig bis 02.09.2026 auf fremdsprachige Bücher in der Thalia App. Einzelne Artikel können ausgeschlossen sein. Ausgenommen sind preisgebundene Artikel & eBooks. Pro Einkauf einmal einlösbar. Click & Collect nur bei Onlinevorabzahlung möglich. Keine Barauszahlung. Nicht kombinierbar mit anderen Aktionen und Gutscheinen. Gutschein wird auf max. 500€ Bestellwert angerechnet. Nicht gültig für Geschenkkarten, Versandkosten und Services.

  • Produktbild: Playable Cities
  • Produktbild: Playable Cities
- 11%

Playable Cities The City as a Digital Playground

11% sparen

154,99 € UVP 175,99 €

inkl. gesetzl. MwSt., Versandkostenfrei


Beschreibung

Produktdetails

Einband

Taschenbuch

Erscheinungsdatum

29.06.2018

Abbildungen

X, 253 p. 73 illus., 71 illus. in color.

Herausgeber

Anton Nijholt

Verlag

Springer Singapore

Seitenzahl

253

Maße (L/B/H)

23,5/15,5/1,5 cm

Gewicht

406 g

Auflage

Softcover reprint of the original 1st ed. 2017

Sprache

Englisch

ISBN

978-981-10-9488-0

Beschreibung

Rezension

“In Playable Cities, edited by Anton Nijholt, several researchers pose ideas for ‘smart cities’ - developing current metropolitan hubs to allow citizens to ‘playfully connect with [their] environments, and with one another, by way of environments.’ … Playable Cities contains a lot of interesting, highly descriptive information on the many facets of the research involving smart cities. … the amount of Playable Cities contains will be helpful in leading to further research on smart cities … .” (Brian Couch, Fudan Journal of the Humanities and Social Sciences, Vol. 10, 2017)

Portrait


Anton Nijholt studied mathematics and computer science at the Technical University of Delft, the Netherlands and received a Ph.D. degree in theoretical computer science from the Vrije Universiteit, Amsterdam, The Netherlands, in 1980. He is a Professor of Computer Science in the Human Media Interaction group, University of Twente, Enschede, The Netherlands. He held positions at various universities in and outside The Netherlands.



His main research interests are entertainment computing, multimodal interaction, affective computing, and brain–computer interfacing. He has hundreds of scientific publications, including (edited) books on the history of computing, language processing, and brain–computer interfacing. Recently he edited three books: “Playful User Interfaces”, “More Playful User Interfaces” and “Entertaining the Whole World”, all with Springer. He has been a guest-editor for Journal on Multimodal User Interfaces, International Journal of Arts and Technology, Entertainment Computing, International Journal of Creative Interfaces and Computer Graphics (IJCICG) and the Brain-Computer Interfaces journal.



Presently, he is editing a section on Brain-computer Interaction and Games in a Springer Handbook on Digital Games and Entertainment. Professor Nijholt is also Specialty Chief Editor of Frontiers in Human-Media Interaction and (associate) editor of several other journals. He has also served as Program Chair and General Chair for the main international conferences on affective computing, multimodal interaction, virtual agents, and entertainment computing.






Produktdetails

Einband

Taschenbuch

Erscheinungsdatum

29.06.2018

Abbildungen

X, 253 p. 73 illus., 71 illus. in color.

Herausgeber

Anton Nijholt

Verlag

Springer Singapore

Seitenzahl

253

Maße (L/B/H)

23,5/15,5/1,5 cm

Gewicht

406 g

Auflage

Softcover reprint of the original 1st ed. 2017

Sprache

Englisch

ISBN

978-981-10-9488-0

Herstelleradresse

Springer-Verlag KG
Sachsenplatz 4-6
1201 Wien
AT

Email: ProductSafety@springernature.com

Noch keine Bewertungen vorhanden

Verfassen Sie die erste Bewertung zu diesem Artikel

Helfen Sie anderen Kundinnen und Kunden durch Ihre Meinung.

Kundinnen und Kunden meinen

Bewertungen (0)

  • Produktbild: Playable Cities
  • Produktbild: Playable Cities

  • Introduction to Playable Cities.- Creative Tourism, Social Tourism and Playful Smart Cities.- Playful Urban Interventions.- Game Engine in Urban Planning and Citizen Participation.- Thirdplaceness.- Mischief Humor in Playable Cities.- Digital Cartography for Playable Cities.- Development of Pervasive Games.- Urban Game: Operation Noose.- Engaging with the City through Urban Data Games.- Experimentation and Playfulness.