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Produktbild: Queer Game Studies

Queer Game Studies

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Beschreibung

Produktdetails

Einband

Taschenbuch

Erscheinungsdatum

28.03.2017

Abbildungen

11

Herausgeber

Bonnie Ruberg + weitere

Verlag

University Of Minnesota Press

Seitenzahl

336

Maße (L/B/H)

21,3/13,9/2,7 cm

Gewicht

388 g

Sprache

Englisch

ISBN

978-1-5179-0037-3

Beschreibung

Rezension

"Queer theory and video games might be considered by some to be an odd combination. But this anthology showcases both the interesting areas where the two fields overlap and explorations of the areas where there is tension. There is much to create and critique in these spaces and Queer Game Studies provides a broad entryway into these ongoing discussions."-Lambda Literary

"These are provocative ideas, but the future of video games depends on them."-Games World of Puzzles

"This anthology is essential reading for scholars, students, and lay persons who are interested in the issues that arise at the intersection of digital games and queer theory."-CHOICE

"Queer Game Studies triumphs as a collection of rigorous essays that challenge, problematize, and extend queer modes of inquiry into the realm of video games."-Los Angeles Review of Books

"An important and unique addition to existing scholarship in a field that is still incredibly young."-Critical Studies in Media Communication

"Every new page seems to burst with fascinating ideas about how this artistic medium could reach its full potential. You don't have to be a game developer to appreciate the ideas laid out here, but those who are interested in making games, no matter how small, should look into this book for a treasure trove of inspiration."-Pop Matters

Produktdetails

Einband

Taschenbuch

Erscheinungsdatum

28.03.2017

Abbildungen

11

Herausgeber

Verlag

University Of Minnesota Press

Seitenzahl

336

Maße (L/B/H)

21,3/13,9/2,7 cm

Gewicht

388 g

Sprache

Englisch

ISBN

978-1-5179-0037-3

Herstelleradresse

Libri GmbH
Europaallee 1
36244 Bad Hersfeld
DE

Email: gpsr@libri.de

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  • Produktbild: Queer Game Studies

  • Contents
    Introduction: Imagining Queer Game Studies
    Adrienne Shaw and Bonnie Ruberg
    Part I. Defining Queerness in Games
    1. What Is Queerness in Games, Anyway?
    Naomi Clark
    2. Queergaming
    Edmond Y. Chang
    3. Queer Theory, the Body, and Video Games
    Derek A. Burrill
    4. Queering Games History: Complexities, Chaos, and Community
    Zoya Street
    Part II. Queering Game Play and Design
    5. Ending the Cycle: Developing a Board Game to Engage People in Social Justice Issues
    Peter Wonica
    6. Playing Outside
    Leigh Alexander
    7. Building a Queer Mythology
    Hanna Brady
    8. For Play? Literary Ludics and Sexual Politics
    Aubrey Gabel
    9. Play and Be Real about It: What Games Could Learn from Kink
    Mattie Brice
    10. Queering the Snapshot: Ambient Mobile Play
    Larissa Hjorth and Kim d’Amazing
    Part III. Reading Games Queerly
    11. On “FeministWhorePurna” and the Ludo-Material Politics of Gendered Damage Power-ups in Open-World RPG Video Games
    Robert Yang
    12. Welcome to My Fantasy Zone: Bayonetta and Queer Femme Disturbance
    Amanda Phillips
    13. Roleplay as Queer Lens: How “ClosetShep” Changed My Vision of Mass Effect
    Todd Harper
    14. Queer(ing) Gaming Technologies: Thinking on Constructions of Normativity Inscribed in Digital Gaming Hardware
    Gregory L. Bagnall
    15. On Gone Home
    merritt kopas
    Part IV. Queer Failures in Games
    16. The Trouble with Communities
    Adrienne Shaw
    17. “Play Like a Girl”: Gender Expression, Sexual Identity, and Complex Expectations in a Female-Oriented Gaming Community
    Gabriela T. Richard
    18. The Nightmare Is Over
    Katherine Cross
    19. Queer Gaming: Gaming, Hacking, and Going Turbo
    Jack Halberstam
    20. The Arts of Failure: Jack Halberstam in Conversation with Jesper Juul
    Moderated by Bonnie Ruberg
    21. “I Wouldn’t Even Know the Real Me Myself”: Queering Failure in Metal Gear Solid 2
    Jordan Youngblood
    Part V. Queer Futures for Games
    22. If Queer Children Were a Video Game
    Kathryn Bond Stockton
    23. Queer Growth in Videogames
    Christopher Goetz
    24. Finding the Queerness in Games
    Colleen Macklin
    25. Organizing New Approaches to Games: An Interview with Chelsea Howe, Toni Rocca, and Sarah Schoemann
    Moderated by Bonnie Ruberg
    26. Forty-Eight-Hour Utopia: On Hope and the Future of Queerness in Games
    Bonnie Ruberg
    Contributors
    Index