Produktbild: Recent Advances in Technologies for Inclusive Well-Being
Band 119

Recent Advances in Technologies for Inclusive Well-Being From Worn to Off-body Sensing, Virtual Worlds, and Games for Serious Applications

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Beschreibung

Produktdetails

Einband

Gebundene Ausgabe

Erscheinungsdatum

24.02.2017

Abbildungen

XXII, 383 p. 85 illus.

Herausgeber

Anthony Lewis Brooks + weitere

Verlag

Springer

Seitenzahl

383

Maße (L/B/H)

24,1/16/2,8 cm

Gewicht

776 g

Auflage

1st ed. 2017

Sprache

Englisch

ISBN

978-3-319-49877-5

Beschreibung

Produktdetails

Einband

Gebundene Ausgabe

Erscheinungsdatum

24.02.2017

Abbildungen

XXII, 383 p. 85 illus.

Herausgeber

Verlag

Springer

Seitenzahl

383

Maße (L/B/H)

24,1/16/2,8 cm

Gewicht

776 g

Auflage

1st ed. 2017

Sprache

Englisch

ISBN

978-3-319-49877-5

Herstelleradresse

Springer-Verlag KG
Sachsenplatz 4-6
1201 Wien
AT

Email: ProductSafety@springernature.com

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  • Produktbild: Recent Advances in Technologies for Inclusive Well-Being
  • Part 1: Literature Reviews and Taxonomies.- Chapter 1_ An Overview of Recent Advances in Technologies of Inclusive Well-Being: Wearables, Virtual Interactive Spaces Wearables, Virtual Interactive Spaces (VIS)/Virtual Reality, Authoring tools, and Games.- Chapter 2, entitled “An Overview of Serious Game Engines and Frameworks,” Brent Cowan and Bill Kapralos.- Chapter 3, “A Review of and Taxonomy for Computer Supported Neuro-Motor Rehabilitation Systems,” Lucas Stephenson and Anthony Whitehead.- Part 2: Physical Therapy- Chapter 4, “A Customizable Virtual Reality Framework for the Rehabilitation of Cognitive Functions,” Gianluca Paravati, Valeria Maria Spataro, Fabrizio Lamberti, Andrea Sanna, and Claudio Giovanni Demartini.- Chapter 5, entitled “Technology for standing up and balance training in rehabilitation of people with neuromuscular disorders,” Imre Cikajlo, Andrej Olenšek, Matjaž Zadravec, and Zlatko Matjaèiæ.- Chapter 6, entitled “Exergaming for Shoulder-Based Exercise and Rehabilitation,” Alvaro Uribe-Quevedo and Bill Kapralos.- Chapter 7, entitled “Development of an Occupational Health Care Exergaming Prototype Suite,” Alvaro Uribe-Quevedo, Sergio Valdivia, Eliana Prada, Mauricio Navia, Camilo Rincon, Estefania Ramos, Saskia Ortiz, and Byron Perez.-  Chapter 8, “Game-Based Stroke Rehabilitation by Mehran Kamkarhaghighi, Pejman Mirza-Babaei, and Khalil El-Khatib.- Part 3: Touch and Wearables- Chapter 9, entitled “Multi-sensory environmental stimulation for users with multiple disabilities,” Cristina Manresa-Yee, Ann Morrison, Joan Jordi Muntaner, and Maria Francesca Roig-Maimó.- Chapter 10, entitled “Interactive Furniture: Bi-directional Inter-action with a Vibrotactile Wearable Vest in an Urban Space,” Ann Morrison, Jack Leegaard, Cristina Manresa-Yee, Walther Jensen, and Hendrik Knoche.- Chapter 11, “The Acceptance, Challenges, and Future Applications of Wearable Technology and Virtual Reality to Support People with Autism Spectrum Disorders”, authors Nigel Newbutt, Connie Sung, Hung Jen Kuo, and Michael. J Leahy.- Part 4: Special Needs- Chapter 12, “Nursing Home Residents vs. Researcher: Establishing Their Needs while Finding Your Way,” Jon Ram Bruun-Pedersen.- Part 5: Ethics and Accessibility- Chapter 13, “Digital Ethics: ‘Ethical’ considerations of post-research ICT impact”, Anthony Brooks.- Chapter 14, “Accessibility:Definition, Labeling, and CVAA impact”, Brooks.