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Produktbild: Playing to Win

Playing to Win Sports, Video Games, and the Culture of Play

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Beschreibung

Produktdetails

Einband

Taschenbuch

Erscheinungsdatum

01.12.2014

Herausgeber

Thomas P. Oates + weitere

Verlag

Indiana University Press

Seitenzahl

260

Maße (L/B/H)

22,9/15,2/1,5 cm

Gewicht

387 g

Sprache

Englisch

ISBN

978-0-253-01502-0

Beschreibung

Rezension

"[W]hat is particularly unique about Playing to Win: Sports, Video Games, and the Culture of Play . . . is that it offers a critical assessment of sports video games at a time when such an assessment is necessary, given the convergence of gaming and sports culture."-International Journal of Sport Communication
"In taking on a number of dfferent kinds of topics, Brookey and Oates have assembled a collection that encourages the reader to think beyond any singular way of examining sports games."-American Journal of Play
"Numerous avenues of inquiry worthy of closer investigation are offered in this book. As such, this work is a useful contribution to this burgeoning field of study."-Library Journal
"Essays complement one another and, taken together, provide a comprehensive overview of important considerations in a field that is only beginning to be researched in depth. . . . Recommended."-Choice
"A timely volume, with a stellar array of authors."-Toby Miller, author of Blow Up the Humanities

Produktdetails

Einband

Taschenbuch

Erscheinungsdatum

01.12.2014

Herausgeber

Verlag

Indiana University Press

Seitenzahl

260

Maße (L/B/H)

22,9/15,2/1,5 cm

Gewicht

387 g

Sprache

Englisch

ISBN

978-0-253-01502-0

Herstelleradresse

Libri GmbH
Europaallee 1
36244 Bad Hersfeld
DE

Email: gpsr@libri.de

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Die Leseprobe wird geladen.
  • Produktbild: Playing to Win
  • Playing to Win: An introduction. / Thomas P. Oates and Robert Alan Brookey
    Part I: Gender Play
    1. The Name of the Game is Jocktronics: Sport and Masculinity in Early Video Games / Michael Z. Newman
    2. Madden Men: Masculinity, Race, and the Marketing of a Video Game Franchise / Thomas P. Oates
    3. Neoliberal Masculinity: The Government of Play and Masculinity in E-Sports / Gerald Voorhees
    4. The Social and Gender in Fantasy Sports Leagues / Luke Howie and Perri Campbell
    5. Domesticating Sports: The Wii, the Mii and Nintendo's Postfeminist Subject / Rene Powers and Robert Alan Brookey
    Part II. The Uses of Simulation
    6. Avastars: The Encoding of Fame within Sport Digital Games / Steven Conway
    7. Keeping it Real: Sports Video Game Advertising and the Fan-Consumer / Cory Hillman and Michael Butterworth
    8. Exploiting Nationalism and Banal Cosmopolitanism: EA's FIFA World Cup 2010 / Andrew Baerg
    9. Ideology, It's In The Game: Selective Simulation in EA Sports' NCAA Football / Meredith M. Bagley and Ian Summers
    10. Yes Wii Can or Can Wii: Theorizing the Possibilities of Video Games as Health Disparity Intervention / David J. Leonard, Sarah Ullrich-French, and Thomas G. Power
    Contributors
    Index