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  • Produktbild: Beginning Programming with C++ For Dummies
  • Produktbild: Beginning Programming with C++ For Dummies

Beginning Programming with C++ For Dummies 2nd edition

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Beschreibung

Produktdetails

Einband

Taschenbuch

Erscheinungsdatum

23.12.2014

Verlag

John Wiley & Sons

Seitenzahl

464

Maße (L/B/H)

23,5/19,1/2,5 cm

Gewicht

859 g

Auflage

2. Auflage

Sprache

Englisch

ISBN

978-1-118-82387-3

Beschreibung

Produktdetails

Einband

Taschenbuch

Erscheinungsdatum

23.12.2014

Verlag

John Wiley & Sons

Seitenzahl

464

Maße (L/B/H)

23,5/19,1/2,5 cm

Gewicht

859 g

Auflage

2. Auflage

Sprache

Englisch

ISBN

978-1-118-82387-3

Herstelleradresse

Libri GmbH
Europaallee 1
36244 Bad Hersfeld
DE

Email: gpsr@libri.de

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  • Produktbild: Beginning Programming with C++ For Dummies
  • Produktbild: Beginning Programming with C++ For Dummies
  • Introduction 1

    About This Book 1

    Foolish Assumptions 2

    How This Book Is Organized 3

    Part I: Getting Started with C++ Programming 3

    Part II: Writing a Program: Decisions, Decisions 4

    Part III: Becoming a Procedural Programmer 4

    Part IV: Data Structures 4

    Part V: Object-Oriented Programming 4

    Part VI: Advanced Strokes 5

    Part VII: The Part of Tens 5

    Icons Used in This Book 5

    Beyond the Book 6

    Where to Go from Here 6

    Part I: Getting Started with C++ Programming 7

    Chapter 1: What Is a Program? 9

    How Does My Son Differ from a Computer? 9

    Programming a "Human Computer" 11

    Creating the algorithm 11

    Setting the tire-changing language 12

    Constructing the program 13

    Computer processors 17

    Computer Languages 17

    High-level languages 19

    The C++ language 20

    Chapter 2: Installing Code::Blocks 21

    Reviewing the Compilation Process 21

    Installing Code::Blocks 23

    Windows installation 23

    Ubuntu Linux installation 26

    Mac OS installation 27

    Setting up Code::Blocks 31

    Testing the Code::Blocks Installation 33

    Creating the project 34

    Testing your default project 37

    Chapter 3: Writing Your First Program 41

    Creating a New Project 41

    Filename extensions 43

    Entering Your Program 44

    Building the Program 46

    Finding What Could Go Wrong 47

    Misspelled commands 47

    Missing semicolon 49

    Using the Online Material 50

    Running the Program 51

    How the Program Works 51

    The template 51

    The Conversion program 53

    Part II: Writing a Program: Decisions, Decisions 55

    Chapter 4: Integer Expressions 57

    Declaring Variables 57

    Variable names 58

    Assigning a value to a variable 59

    Initializing a variable at declaration 60

    Integer Constants 61

    Expressions 62

    Binary operators 62

    Unraveling compound expressions 63

    Unary Operators 65

    The Special Assignment Operators 67

    Chapter 5: Character Expressions 69

    Defining Character Variables 69

    Encoding characters 70

    Example of character encoding 73

    Encoding Strings of Characters 75

    Special Character Constants 75

    Chapter 6: if I Could Make My Own Decisions 79

    The if Statement 79

    Comparison operators 80

    Say "No" to "No braces" 83

    What Else Is There? 84

    Nesting if Statements 86

    Compound Conditional Expressions 89

    Chapter 7: Switching Paths 93

    Controlling Flow with the switch Statement 93

    Control Fell Through: Did I break It? 96

    Implementing an Example Calculator with the switch Statement 97

    Chapter 8: Debugging Your Programs, Part I 101

    Identifying Types of Errors 101

    Avoiding Introducing Errors 102

    Coding with style 102

    Establishing variable naming conventions 103

    Finding the First Error with a Little Help 104

    Finding the Run-Time Error 105

    Formulating test data 106

    Executing the test cases 106

    Seeing what's going on in your program 107

    Part III: Becoming a Procedural Programmer 109

    Chapter 9: while Running in Circles 111

    Creating a while Loop 111

    Breaking out of the Middle of a Loop 114

    Nested Loops 117

    Chapter 10: Looping for the Fun of It 121

    The for Parts of Every Loop 121

    Looking at an Example 123

    Getting More Done with the Comma Operator 125

    Chapter 11: Functions, I Declare! 129

    Breaking Your Problem Down into Functions 129

    Understanding How Functions Are Useful 130

    Writing and Using a Function 131

    Returning things 132

    Reviewing an example 133

    Passing Arguments to Functions 135

    Function with arguments 136

    Functions with multiple arguments 137

    Exposing main() 137

    Defining Function Prototype Declarations 139

    Chapter 12: Dividing Programs into Modules 141

    Breaking Programs Apart 141

    Breaking Up Isn't That Hard to Do 142

    Creating Factorialcpp 143

    Creating an #include file 145

    Including #include files 146

    Creating maincpp 148

    Building the result 149

    Using the Standard C++ Library 149

    Variable Scope 150

    Chapter 13: Debugging Your Programs, Par t 2 151

    Debugging a Dys-Functional Program 151

    Performing unit level testing 153

    Outfitting a function for testing 155

    Returning to unit test 159

    Part IV: Data Structures 163

    Chapter 14: Other Numerical Variable Types 165

    The Limitations of Integers in C++ 165

    Integer round-off 166

    Limited range 166

    A Type That "doubles" as a Real Number 167

    Solving the truncation problem 168

    When an integer is not an integer 168

    Discovering the limits of double 169

    Variable Size - the "long" and "short" of It 172

    How far do numbers range? 174

    Types of Constants 175

    Passing Different Types to Functions 176

    Overloading function names 177

    Mixed-mode overloading 177

    Chapter 15: Arrays 181

    What Is an Array? 181

    Declaring an Array 182

    Indexing into an Array 183

    Looking at an Example 184

    Initializing an Array 187

    Chapter 16: Arrays with Character 189

    The ASCII-Zero Character Array 189

    Declaring and Initializing an ASCIIZ Array 190

    Looking at an Example 191

    Looking at a More Detailed Example 193

    Foiling hackers 197

    Do I Really Have to Do All That Work? 198

    Chapter 17: Pointing the Way to C++ Pointers 203

    What's a Pointer? 203

    Declaring a Pointer 204

    Passing Arguments to a Function 206

    Passing arguments by value 206

    Passing arguments by reference 209

    Putting it together 211

    Reference argument types 213

    Playing with Heaps of Memory 214

    Do you really need a new keyword? 214

    Don't forget to clean up after yourself 215

    Looking at an example 216

    Chapter 18: Taking a Second Look at C++ Pointers 221

    Pointers and Arrays 221

    Operations on pointers 222

    Pointer addition versus indexing into an array 224

    Using the pointer increment operator 227

    Why bother with array pointers? 230

    Operations on Different Pointer Types 231

    Constant Nags 231

    Differences Between Pointers and Arrays 233

    My main() Arguments 233

    Arrays of pointers 234

    Arrays of arguments 235

    Chapter 19: Programming with Class 241

    Grouping Data 241

    The Class 242

    The Object 243

    Arrays of Objects 244

    Looking at an Example 246

    Chapter 20: Debugging Your Programs, Par t 3 253

    A New Approach to Debugging 253

    The solution 254

    Entomology for Dummies 255

    Starting the debugger 257

    Fixing the (first) bug 264

    Finding and fixing the second bug 265

    Part V: Object-Oriented Programming 269

    Chapter 21: What Is Object-Oriented Programming? 271

    Abstraction and Microwave Ovens 271

    Procedural nachos 273

    Object-oriented nachos 273

    Classification and Microwave Ovens 274

    Why Build Objects This Way? 275

    Self-Contained Classes 276

    Chapter 22: Structured Play: Making Classes Do Things 277

    Activating Our Objects 277

    Creating a Member Function 278

    Defining a member function 279

    Naming class members 280

    Calling a member function 281

    Accessing other members from within a member function 282

    Keeping a Member Function after Class 284

    Overloading Member Functions 285

    Chapter 23: Pointers to Objects 287

    Pointers to Objects 287

    Arrow syntax 288

    Calling all member functions 288

    Passing Objects to Functions 289

    Calling a function with an object value 289

    Calling a function with an object pointer 290

    Looking at an example 292

    Allocating Objects off the Heap 296

    Chapter 24: Do Not Disturb: Protected Members 299

    Protecting Members 299

    Why you need protected members 300

    Making members protected 301

    So what? 303

    Who Needs Friends, Anyway? 304

    Chapter 25: Getting Objects Off to a Good Start 307

    The Constructor 308

    Limitations on constructors 309

    Can I see an example? 310

    Constructing data members 312

    Destructors 315

    Looking at an example 316

    Destructing data members 318

    Chapter 26: Making Constructive Arguments 321

    Constructors with Arguments 321

    Looking at an example 322

    Overloading the Constructor 326

    The Default default Constructor 330

    Constructing Data Members 332

    Initializing data members with the default constructor 332

    Initializing data members with a different constructor 334

    Looking at an example 337

    New with C++ 2011 340

    Chapter 27: Coping with the Copy Constructor 341

    Copying an Object 341

    The default copy constructor 342

    Looking at an example 344

    Creating a Copy Constructor 346

    Avoiding Copies 349

    Part VI: Advanced Strokes 351

    Chapter 28: Inheriting a Class 353

    Advantages of Inheritance 354

    Learning the lingo 355

    Implementing Inheritance in C++ 355

    Looking at an example 356

    Having a HAS_A Relationship 360

    Chapter 29: Are Virtual Functions for Real? 361

    Overriding Member Functions 361

    Early binding 362

    Ambiguous case 364

    Enter late binding 366

    When Is Virtual Not? 369

    Virtual Considerations 371

    Chapter 30: Overloading Assignment Operators 373

    Overloading an Operator 374

    Overloading the Assignment Operator Is Critical 374

    Looking at an Example 376

    Writing Your Own (or Not) 379

    Chapter 31: Performing Streaming I/O 381

    How Stream I/O Works 381

    Stream Input/Output 383

    Creating an input object 383

    Creating an output object 385

    Open modes 386

    What is binary mode? 386

    Hey, file, what state are you in? 387

    Other Member Functions of the fstream Classes 391

    Reading and writing streams directly 393

    Controlling format 396

    What's up with endl? 399

    Manipulating Manipulators 399

    Using the stringstream Classes 400

    Chapter 32: I Take Exception! 405

    The Exception Mechanism 406

    Examining the exception mechanism in detail 408

    Special considerations for throwing 409

    Creating a Custom Exception Class 410

    Restrictions on exception classes 414

    Part VII: The Part of Tens 415

    Chapter 33: Ten Ways to Avoid Bugs 417

    Enable All Warnings and Error Messages 417

    Adopt a Clear and Consistent Coding Style 418

    Comment the Code While You Write It 419

    Single-Step Every Path in the Debugger at Least Once 419

    Limit the Visibility 420

    Keep Track of Heap Memory 420

    Zero Out Pointers after Deleting What They Point To 421

    Use Exceptions to Handle Errors 421

    Declare Destructors Virtual 422

    Provide a Copy Constructor and Overloaded Assignment Operator 422

    Chapter 34: Ten Features Not Covered in This Book 423

    The goto Command 423

    The Ternary Operator 424

    Binary Logic 425

    Enumerated Types 425

    Namespaces 425

    Pure Virtual Functions 426

    The string Class 426

    Multiple Inheritance 427

    Templates and the Standard Template Library 427

    Lambda Functions 428

    Index 429