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Produktbild: Playing with Religion in Digital Games

Playing with Religion in Digital Games

81,99 €

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Beschreibung

Produktdetails

Einband

Gebundene Ausgabe

Erscheinungsdatum

01.05.2014

Abbildungen

7 b&w illus., 3 tables

Herausgeber

Heidi A. Campbell + weitere

Verlag

Indiana University Press

Seitenzahl

314

Maße (L/B/H)

22,9/15,2/1,9 cm

Gewicht

590 g

Sprache

Englisch

ISBN

978-0-253-01244-9

Beschreibung

Rezension

This collection builds on and adds to the best criticism in this young and exciting subfield and will grow more important as religion integrates further into our digital games.

(Library Journal)

...[A]n ambitious and impressive compendium offering intriguing possibilities for further research and theory for the burgeoning field of cultural studies.

(Publishers Weekly)

This fine collection of essays represents a well-documented study of the effects and influences that religion (in general) has had on digital gaming and its players. . . . This volume will be a good launching pad for future research.

(Choice)

This edited collection is uniformly good and well worth reading. As the editors and authors note, the study of religion and gaming stands very near its beginning. They invite others to take up the study and this book offers a good starting point.

(Communication Research Trends)

Produktdetails

Einband

Gebundene Ausgabe

Erscheinungsdatum

01.05.2014

Abbildungen

7 b&w illus., 3 tables

Herausgeber

Verlag

Indiana University Press

Seitenzahl

314

Maße (L/B/H)

22,9/15,2/1,9 cm

Gewicht

590 g

Sprache

Englisch

ISBN

978-0-253-01244-9

Herstelleradresse

Libri GmbH
Europaallee 1
36244 Bad Hersfeld
DE

Email: gpsr@libri.de

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  • Produktbild: Playing with Religion in Digital Games
  • Introduction: What Playing with Religion Offers Digital Game Studies / Heidi A. Campbell and Gregory Price Grieve
    Part 1: Explorations in Religiously Themed Games
    1. Dreidels to Dante's Inferno: Toward a Typology of Religious Games / Jason Anthony
    2. Locating the Pixelated Jew: A Multimodal Method for Exploring Judaism in The Shivah / Isamar Carrillo Masso and Nathan Abrams
    3. The Global Mediatization of Hinduism through Digital Games: Representation versus Simulation in Hanuman: Boy Warrior / Xenia Zeiler
    4. Silent Hill and Fatal Frame: Finding Transcendent Horror in and beyond the Haunted Magic Circle / Brenda S. Gardenour Walter
    Part 2: Religion in Mainstream Games
    5. From Kuma\War to Quraish: Representation of Islam in Arab and American Video Games / Vit Šisler
    6. Citing the Medieval: Using Religion as World-Building Infrastructure in Fantasy MMORPGs / Rabia Gregory
    7. Hardcore Christian Gamers: How Religion Shapes Evangelical Play / Shanny Luft
    8. Filtering Cultural Feedback: Religion, Censorship and Localization in Actraiser and Other Mainstream Video Games / Peter Likarish
    Part 3: Gaming as Implicit Religion
    9. The Importance of Playing in Earnest / Rachel Wagner
    10. "God Modes" and "God Moods": What Does a Digital Game Need to Be Spiritually Effective? / Oliver Steffen
    11. Bridging Multiple Realities: Religion, Play and Alfred Schutz's Theory of the Life-World / Michael Waltemathe
    12. They Kill Mystery: The Mechanistic Bias of Video Game Representations of Religion and Spirituality / Kevin Schuts
    Gameography
    Contributors
    Index