Gutscheinbedingungen

**Gültig nur für Bestellungen an die Wunsch-Poststation bis 10.06.2026 auf Spielzeug, Schreibwaren, Filme, Geschenke & Trends, Musik, tolino eReader & Zubehör, Hörbücher und Hörbuch-Downloads (außer Abo), nicht preisgebundene Bücher und Kalender online auf thalia.at und in der Thalia App. Einzelne Artikel können ausgeschlossen sein. Aufgrund der Buchpreisbindung sind deutschsprachige Bücher und eBooks ausgenommen. Zusätzlich ausgenommen sind preisgebundene Artikel, Abos & Flatrates, eBooks, Games, Geschenkkarten/-boxen, Shelfies, Software, Zeitschriften sowie einzelne Artikel von tonies®. Pro Einkauf einmal einlösbar. Kein Click & Collect möglich. Keine Barauszahlung. Nicht kombinierbar mit anderen Aktionen und Gutscheinen. Gutschein wird auf max. 500€ Bestellwert angerechnet. Nicht gültig für Versandkosten und Services.

Produktbild: Seeing Between the Pixels

Seeing Between the Pixels Pictures in Interactive Systems

47,99 €

inkl. gesetzl. MwSt., Versandkostenfrei


Beschreibung

Produktdetails

Einband

Taschenbuch

Erscheinungsdatum

22.12.2011

Verlag

Springer Berlin

Seitenzahl

380

Maße (L/B/H)

23,5/15,5/2,2 cm

Gewicht

610 g

Auflage

Softcover reprint of the original 1st ed. 1997

Sprache

Englisch

ISBN

978-3-642-64370-5

Beschreibung

Produktdetails

Einband

Taschenbuch

Erscheinungsdatum

22.12.2011

Verlag

Springer Berlin

Seitenzahl

380

Maße (L/B/H)

23,5/15,5/2,2 cm

Gewicht

610 g

Auflage

Softcover reprint of the original 1st ed. 1997

Sprache

Englisch

ISBN

978-3-642-64370-5

Herstelleradresse

Springer-Verlag KG
Sachsenplatz 4-6
1201 Wien
AT

Email: ProductSafety@springernature.com

Kundinnen und Kunden meinen

0 Bewertungen

Informationen zu Bewertungen

Zur Abgabe einer Bewertung ist eine Anmeldung im Konto notwendig. Die Authentizität der Bewertungen wird von uns nicht überprüft. Wir behalten uns vor, Bewertungstexte, die unseren Richtlinien widersprechen, entsprechend zu kürzen oder zu löschen.

Die Bewertungen sind nach Format, Anzahl Sterne und Datum sortiert.

Verfassen Sie die erste Bewertung zu diesem Artikel

Helfen Sie anderen Kund*innen durch Ihre Meinung

Kundinnen und Kunden meinen

0 Bewertungen filtern

  • Produktbild: Seeing Between the Pixels
  • PartI: Preliminaries.- 1 Introduction.- 1.1 Pictures and Society.- 1.2 Pictures and Language in Computer Science.- 1.3 Dialogue Systems.- 1.4 Pictures as Systems.- 1.5 Organization of the Book.- II: Fundamentals.- 2 Pictures in Computer Systems.- 2.1 Desktop Publishing.- 2.2 Drawing Programs.- 2.3 Hypertext Systems.- 2.4 Image Processing Software.- 2.5 Three-Dimensional Computer Graphics Systems.- 2.6 Computer Simulation.- 2.7 Summary.- 3 Classification of Pictures.- 3.1 Classes of Pictures,.- 3.1.1 Presentational Pictures.- 3.1.2 Abstract-Graphical Pictures.- 3.1.3 Pictograms.- 3.2 Pictures Made of Visual Signs.- 3.2.1 Natural and Non-Natural Signs.- 3.2.2 Other Classes of Signs.- 3.2.3 Are There Visual Signs Independent of Conventions?.- 3.2.4 Arbitrariness of Conventional Signs.- 3.2.5 Summary of the Semiotic Excurse.- 3.3 Classification Scheme for Pictures.- 3.3.1 Characteristics of the Classes of Pictures.- 3.3.2 Contours of the Terms of the Classification Scheme.- 3.4 Discussion.- 4 Picture Processing by Humans.- 4.1 Pictures and the Iconic Code.- 4.2 Perception, Learning and Cognition.- 4.3 Cognitive Theories.- 4.4 Understanding of Pictures: The Communicative Theory Point of View.- 4.5 Human Memory Performance.- 5 Information Flow During Human-Computer Interaction.- 5.1 Information Theory.- 5.2 Information Transfer Between Humans.- 5.3 Transmitted and Transputed Information in Human-Computer Interaction.- 5.3.1 Information Transmitted and Transputed by a Computer.- 5.3.2 Information Transmitted and Transputed by Users.- 5.4 Methods of Transputing Information.- 5.5 Analysis of Some Dialogue Systems.- 5.6 Discussion.- III: Abstract-Graphical Pictures.- 6 Abstract-Graphical Pictures and Some Applications.- 6.1 Characterization.- 6.2 Focus on Relations Between Elements.- 6.3 Focus on Functionality.- 6.4 Focus on Behavior.- 6.5 Focus on Properties of Elements.- 6.6 Abstract-Graphical Pictures for Cognitive Processing.- 6.7 Discussion 1ll.- 7 Analysis of Abstract-Graphical Pictures.- 7.1 Requirements.- 7.2 Methodology.- 7.3 An Application to Pictures in Dictionaries.- 7.4 An Application to Business Graphics.- 7.5 Discussion.- 8 Users’Analysis and Criticism of Abstract-Graphical Pictures.- 8.1 The Role of Animation During Simulation.- 8.1.1 Simulation Methodology.- 8.1.2 Model Validation and User Support.- 8.1.3 Underestimation of Animation.- 8.2 Information Sources for the Computer.- 8.2.1 User Observations.- 8.2.2 Oracles Yesterday and Today.- 8.2.3 Architecture of an Oracle-Based Model Modification.- 8.3 Requirements and Components of an Oracle System for Simulation.- 8.3.1 Typical Oracles in Simulation.- 8.3.2 Knowledge Base.- 8.3.3 Results of the Reasoning Component.- 8.4 A Prototypical Implementation.- 8.4.1 Environment for the Implementation.- 8.4.2 Scenario.- 8.5 Discussion.- 9 Viewpoint Descriptions.- 9.1 Viewpoint Descriptions in Simulation.- 9.2 Information Conveyed by Animations.- 9.3 Formalism of Viewpoint Descriptions.- 9.3.1 Documentation.- 9.3.2 Criticism.- 9.3.3 The Complete Formalism.- 9.3.4 Temporal Aspects and Verbal Descriptions as General Additions.- 9.4 Implementation of the Viewpoint Description for the Simulator Create!.- 9.4.1 How to Use the Viewpoint Description.- 9.4.2 Example of a Viewpoint Description.- 9.5 Applications.- 9.5.1 Addition to the Knowledge Base for Oracle-Based Model Modification.- 9.5.2 Model Documentation with Viewpoint Descriptions.- 9.6 Discussion.- IV: Pictograms.- 10 The Nature of Pictograms and Their Use.- 10.1 Typicality of Pictograms.- 10.2 Pictograms and Their Normalization Demands.- 10.3 Methods for Describing Pictures.- 10.3.1 Frege’s Notation.- 10.3.2 Pictureless Knowledge Processing.- 10.4 Picture Frames.- 10.4.1 Constituent Parts of Picture Frames.- 10.4.2 Interactive Problem Solving with Picture Frames.- 10.4.3 An Application in Computer Aided Instruction of Chemistry.- 10.5 Are Combinations of Pictograms Still Pictograms?.- 11 Pictograms as Words.- 11.1 Choice of Pictograms.- 11.2 Evaluation of Pictograms.- 11.3 Ambiguity of Pictograms.- 11.4 Some Drawbacks of Pictograms in User Interfaces.- 11.4.1 Physiological Stress.- 11.4.2 Cognitive Stress.- 11.5 Speech to Augment Pictograms in User Interfaces.- 11.5.1 Speech in User Interfaces.- 11.5.2 An Experimental Interface.- 11.6 Discussion.- 12 Pictograms as Pictures.- 12.1 Design of Pictograms as Pictures.- 12.2 Pragmatics of Pictograms.- 12.3 Pictograms and Their Context.- 13 Formal Representations and Informal Presentations.- 13.1 Pictures as Write-Only Data Structures.- 13.2 Formal and Less Formal Aspects of Human-Computer Interaction.- 13.2.1 Formal Notations as Extensions to Informal Concepts.- 13.2.2 Formalization in Knowledge-Based Systems.- 13.3 Semi-Formal Representations.- 13.3.1 Characteristics of Semi-Formal Representations.- 13.3.2 The Trichotomy Informal - Semi-Formal - Formal.- 13.4 Discussion.- PartV: Presentational Pictures.- 14 Image Generation.- 14.1 Background.- 14.2 Object Layout.- 14.3 Choosing the Perspective.- 14.4 Choosing Light Sources.- 14.5 Cutaways and Ghosting.- 14.6 Complex Communicative Goals.- 14.7 Animation.- 14.7.1 Cinematic Editing.- 14.7.2 Animation of Complex Processes.- 15 Alternative Rendering of Images.- 15.1 Standardization.- 15.2 Standardization in Computer Graphics.- 15.3 Affecting the Effect of Rendered Images.- 15.3.1 Some Advanced Graphical Presentation Techniques.- 15.3.2 Information Flow.- 15.4 The Sketch-Renderer.- 15.4.1 Software Organization.- 15.4.2 The User Interface.- 15.4.3 Examples.- 15.5 Algorithms for the Sketch-Renderer.- 15.5.1 Rendering.- 15.5.2 Sketching Shadows.- 15.5.3 Drawing Lines and Circles.- 15.6 Special Effects in Line Drawings.- 15.6.1 Leaving Out Detail.- 15.6.2 Representing Movements of Objects.- 15.7 Assessing the Effect of Rendered Images.- 15.7.1 Experiment.- 15.7.2 Results.- 15.7.3 Interpretation of the Results.- 15.8 Discussion.- 16 Tactile Computer Graphics.- 16.1 Introduction.- 16.2 Tactile Output.- 16.3 Blind Computer Users.- 16.4 Visual and Tactile Graphics: A Comparison.- 16.5 Constructing 2D/3D Models.- 16.6 A Rendering/Editing System for Tactile Graphics.- 16.7 Discussion.- 17 Immersive Systems.- 17.1 Reality and Immersion.- 17.1.1 The Role Model.- 17.1.2 Augmented Reality.- 17.2 Degrees of Immersion.- 17.2.1 Low Level of Immersion.- 17.2.2 Head-Tracking and Parallax to Improve Immersion.- 17.2.3 Head-Mounted Displays in Immersive Systems.- 17.3 How Much Immersion Is Enough?.- 17.3.1 Monitors Versus Head-Mounted Displays.- 17.3.2 Spatial Perception of Architects.- 17.3.3 Degree of Presence.- 17.4 Support for Richer Interaction in Immersive Systems.- 17.4.1 Requirements.- 17.4.2 Hyper-Rendering.- 17.4.3 Notes on the Implementation of a Hyper-Renderer.- 17.4.4 Applications of Hyper-Rendering.- 17.5 Discussion.- VI: Epilogue.- 18 Pictures and Language.- 18.1 A Comparison Between Pictures and Language.- 18.1.1 Disadvantages of Presentational Pictures Compared to Language.- 18.1.2 Advantages of Presentational Pictures over Language.- 18.1.3 Common Strengths of Presentational Pictures and Language.- 18.2 Languages for Non-verbal Communication.- 18.3 Going Full Circle.- 19 Quovadis?.- 19.1 Falsification of Pictures.- 19.2 The Grey Area Between Enhancement and Falsification.- 19.3 The Bottom Line.- List of Figures, Tables, and Credits.- List of Petroglyphs.- Author Index.