• Produktbild: Handbook of Augmented Reality
  • Produktbild: Handbook of Augmented Reality

Handbook of Augmented Reality

198,99 €

inkl. gesetzl. MwSt., Versandkostenfrei


Beschreibung

Produktdetails

Einband

Gebundene Ausgabe

Erscheinungsdatum

28.09.2011

Abbildungen

XXII, 746 p.

Herausgeber

Borko Furht

Verlag

Springer Us

Seitenzahl

746

Maße (L/B/H)

24,1/16/4,4 cm

Gewicht

1302 g

Auflage

2011

Sprache

Englisch

ISBN

978-1-4614-0063-9

Beschreibung

Produktdetails

Einband

Gebundene Ausgabe

Erscheinungsdatum

28.09.2011

Abbildungen

XXII, 746 p.

Herausgeber

Borko Furht

Verlag

Springer Us

Seitenzahl

746

Maße (L/B/H)

24,1/16/4,4 cm

Gewicht

1302 g

Auflage

2011

Sprache

Englisch

ISBN

978-1-4614-0063-9

Herstelleradresse

Springer-Verlag KG
Sachsenplatz 4-6
1201 Wien
AT

Email: ProductSafety@springernature.com

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  • Produktbild: Handbook of Augmented Reality
  • Produktbild: Handbook of Augmented Reality
  • PART I TECHNOLOGIES.- Augmented Reality: An Overview.- New Augmented Reality Taxonomy: Technologies and Features of Augmented Environment.- Visualization Techniques for Augmented Reality.- Mobile Augmented Reality Game Engine.- Head-Mounted Projection Display Technology and Applications.- Wireless Displays in Educational Augmented Reality Applications.- Mobile Projection Interfaces for Augmented Reality Applications.- Interactive Volume Segmentation and Visualization in Augmented Reality.- Virtual Roommates: Sampling and Reconstructing Presence in Multiple Shared Spaces.- Large Scale Spatial Augmented Reality for Design and Prototyping.- Markless Tracking for Augmented Reality.- Enhancing Interactivity in Handheld AR Environments.- Evaluating Augmented Reality Systems.- Situated Simulations Between Virtual Reality and Mobile Augmented Reality: Designing a Narrative Space.- Referencing Patterns in Collaborative Augmented Reality.- QR Code Based Augmented Reality and Its Applications.- Evolution of a Tracking System.- Navigation Techniques in Augmented and Mixed Reality: Crossing the Virtuality Continuum.- Survey of Use Cases for Mobile Augmented Reality Browsers.- PART II APPLICATIONS.- Augmented Reality for Nano Manipulation.- Augmented Reality in Psychology.- Environmental Planning Using Augmented Reality.- Mixed Reality Manikins for Medical Education.- Augmented Reality Applied to Edutainment.- Designing Mobile Augmented Reality Games.- Network Middleware for Mobile and Pervasive Large Scale Augmented Reality Games.- 3D Medical Imaging and Augmented Reality for Image-Guided Surgery.- Augmented Reality in Assistive Technology and Rehabilitation Engineering.- Using Augmentation Techniques for Performance Evaluation in Automotive Safety.- Augmented Reality in Product Development and Manufacturing.- Military Applications of Augmented Reality.- Augmented Reality in Exhibition and Entertainment for the Public.- GIS and Augmented Reality: State of the Art and Issues.