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  • Produktbild: Persuasive Technology
  • Produktbild: Persuasive Technology

Persuasive Technology Using Computers to Change What We Think and Do

Aus der Reihe Interactive Technologies

49,99 €

inkl. gesetzl. MwSt., Versandkostenfrei


Beschreibung

Produktdetails

Einband

Taschenbuch

Erscheinungsdatum

04.01.2003

Verlag

Morgan Kaufmann

Seitenzahl

312

Maße (L/B/H)

23,3/19,2/2,2 cm

Gewicht

649 g

Farbe

Senf

Sprache

Englisch

ISBN

978-1-55860-643-2

Beschreibung

Rezension

"It is rare for books to define a new discipline or fundamentally change how we think about technology and our jobs. This book does all of this. You MUST read this book, whether to grow your business or to teach your children how to overcome manipulation." --Jakob Nielsen, Principal, Nielsen Norman Group"Today's technology is used to change attitudes and behavior. This powerful, yet easy-to-read book addresses the issues critically, with insight, and in depth. B.J. Fogg has created an important new discipline, one that is of vital importance to everyone." --Donald A. Norman, Northwestern University, Co-founder, The Nielsen Norman Group"Any medium has the potential to do great good or harm. Learn how to use design to intervene and make our interaction with technology more humane. A must read for those who are serious about designing the future." --Clement Mok, Designer and CEO of CMCD

Produktdetails

Einband

Taschenbuch

Erscheinungsdatum

04.01.2003

Verlag

Morgan Kaufmann

Seitenzahl

312

Maße (L/B/H)

23,3/19,2/2,2 cm

Gewicht

649 g

Farbe

Senf

Sprache

Englisch

ISBN

978-1-55860-643-2

EU-Ansprechpartner

Elsevier B.V.
Radarweg 29
1043 NX Amsterdam
NL
nlinfo@elsevier.com

Herstelleradresse

Elsevier Limited (Morgan Kaufmann)
45 Gee Street
EC1V 3RS London
UK
emeadirect@elsevier.com

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  • Produktbild: Persuasive Technology
  • Produktbild: Persuasive Technology
  • Foreword by Philip Zimbardo, Ph.DPrefaceIntroduction: Persuasion in the Digital AgeChapter 1: Overview of Captology Chapter 2: The Functional Triad: Computers in Persuasive RolesChapter 3: Computers as Persuasive ToolsChapter 4: Computers as Persuasive Media: SimulationChapter 5: Computers as Persuasive Social ActorsCbapter 6: Credibility and ComputersChapter 7: Credibility and the World Wide WebChapter 8: Increasing Persuasion Through Mobility and ConnectivityChapter 9: The Ethics of Persuasive TechnologyChapter 10: Captology: Looking ForwardAppendix: Summary of PrinciplesFigure CreditsIndexAbout the Author