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Extreme Programming Refactored The Case Against XP

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Beschreibung

* Cuts through the hype and tells "the other side of the story" about Extreme Programming. * Provides a thorough and systematic analysis of XP practices and separates the "agile" from the "fragile". * Distinguishes useful XP techniques (e.g. use of automated unit testing tools) from questionable ones...

Beschreibung

* Cuts through the hype and tells "the other side of the story" about Extreme Programming. * Provides a thorough and systematic analysis of XP practices and separates the "agile" from the "fragile". * Distinguishes useful XP techniques (e.g. use of automated unit testing tools) from questionable ones (e.g. oral documentation). * No punches pulled-direct and funny approach.

Produktdetails

Einband

Taschenbuch

Erscheinungsdatum

14.08.2003

Abbildungen

XXVIII, 432 p.

Verlag Apress

Produktdetails

Einband

Taschenbuch

Erscheinungsdatum

14.08.2003

Abbildungen

XXVIII, 432 p.

Verlag Apress
Seitenzahl

432

Maße (L/B/H)

23,5/19,1/2,3 cm

Gewicht

802 g

Auflage

Softcover Reprint of the Original 1st edition

Sprache

Englisch

ISBN

978-1-59059-096-6

Herstelleradresse

Libri GmbH
Europaallee 1
36244 Bad Hersfeld
DE

Email: gpsr@libri.de

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  • Produktbild: Extreme Programming Refactored
  • Produktbild: Extreme Programming Refactored
  • I Another Fine Mess You’ve Gotten Me Into (Laurel and Hardy Take Up Programming)..- 1 XP in a Nuthouse (Oops, We Mean Nutshell).- 2 Where Did XP Come From? (Chrysler Knows It Ain’t Easy).- 3 The Case Against XP.- II Social Aspects of XP (Mama Don’t Let Your Coders Grow Up to Be Cowboys).- 4 Extremo Culture.- 5 The On-site Customer.- 6 Pair Programming (Dear Uncle Joe, My Pair Programmer Has Halitosis).- 7 Oral Documentation (Oxymoronic, or Just Plain Moronic?).- III We Don’t Write Permanent Specs and Barely Do Any Upfront Design, So.- 8 Design After First Testing.- 9 Constant Refactoring After Programming (If It Ain’t Broke, Fix It Anyway).- 10 User Stories and Acceptance Tests.- IV The Perpetual Coding Machine.- 11 Software Is Never Done (The Schedule Does Not Exist Per Se).- 12 Emergent Architecture and Design.- 13 Embracing Change (Embrace People, Manage Change).- V The Big Picture.- 14 Scalability.- 15 Refactoring XP.- 16 Conclusion: Neutralizing the Reality Distortion Field.