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Produktbild: ActionScript 3.0 Cookbook

ActionScript 3.0 Cookbook Solutions for Flash Platform and Flex Application Developers

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Beschreibung

Well before Ajax and Microsoft's Windows Presentation Foundation hit the scene, Macromedia offered the first method for building web pages with the responsiveness and functionality of desktop programs with its Flash-based "Rich Internet Applications". Now, new owner Adobe is taking Flash and its powerful...

Beschreibung

Well before Ajax and Microsoft's Windows Presentation Foundation hit the scene, Macromedia offered the first method for building web pages with the responsiveness and functionality of desktop programs with its Flash-based "Rich Internet Applications". Now, new owner Adobe is taking Flash and its powerful capabilities beyond the Web and making it a full-fledged development environment.
Rather than focus on theory, the ActionScript 3.0 Cookbook concentrates on the practical application of ActionScript, with more than 300 solutions you can use to solve a wide range of common coding dilemmas. You'll find recipes that show you how to:
Detect the user's Flash Player version or their operating system
Build custom classes
Format dates and currency types
Work with strings
Build user interface components
Work with audio and video
Make remote procedure calls using Flash Remoting and web services
Load, send, and search XML data
And much, much more ...
Each code recipe presents the Problem, Solution, and Discussion of how you can use it in other ways or personalize it for your own needs, and why it works. You can quickly locate the recipe that most closely matches your situation and get the solution without reading the whole book to understand the underlying code. Solutions progress from short recipes for small problems to more complex scripts for thornier riddles, and the discussions offer a deeper analysis for resolving similar issues in the future, along with possible design choices and ramifications. You'll even learn how to link modular ActionScript pieces together to create rock-solid solutions for Flex 2 and Flash applications.When you're not sure how ActionScript 3.0 works or how to approach a specific programming dilemma, you can simply pick up the book, flip to the relevant recipe(s), and quickly find the solution you're looking for.
Adobe Developer Library is a co-publishing partnership between O'Reilly Media and Adobe Systems, Inc. and is designed to produce the number one information resources for developers who use Adobe technologies. Created in 2006, the Adobe Developer Library is the official source for comprehensive learning solutions to help developers create expressive and interactive web applications that can reach virtually anyone on any platform. With top-notch books and innovative online resources covering the latest in rich Internet application development, the Adobe Developer Library offers expert training and in-depth resources, straight from the source.

Produktdetails

Einband

Taschenbuch

Erscheinungsdatum

31.10.2006

Verlag O'Reilly Media
Seitenzahl

588

Produktdetails

Einband

Taschenbuch

Erscheinungsdatum

31.10.2006

Verlag O'Reilly Media
Seitenzahl

588

Maße (L/B/H)

23,5/18/2,9 cm

Gewicht

841 g

Sprache

Englisch

ISBN

978-0-596-52695-5

Herstelleradresse

Libri GmbH
Europaallee 1
36244 Bad Hersfeld
DE

Email: gpsr@libri.de

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Die Leseprobe wird geladen.
  • Produktbild: ActionScript 3.0 Cookbook
    • Preface
    • Chapter 1: ActionScript Basics
    • Chapter 2: Custom Classes
    • Chapter 3: Runtime Environment
    • Chapter 4: Numbers and Math
    • Chapter 5: Arrays
    • Chapter 6: Display List
    • Chapter 7: Drawing and Masking
    • Chapter 8: Bitmaps
    • Chapter 9: Text
    • Chapter 10: Filters and Transforms
    • Chapter 11: Programmatic Animation
    • Chapter 12: Strings
    • Chapter 13: Regular Expressions
    • Chapter 14: Dates and Times
    • Chapter 15: Programming Sound
    • Chapter 16: Video
    • Chapter 17: Storing Persistent Data
    • Chapter 18: Communicating with Other Movies
    • Chapter 19: Sending and Loading Data
    • Chapter 20: XML
    • Chapter 21: Web Services and Flash Remoting
    • Chapter 22: Building Integrated Applications
    • Chapter 23: File Management
    • Chapter 24: Socket Programming
    • Appendix 1: Unicode Escape Sequences for Latin 1 Characters