• Produktbild: Advances in Computer Graphics
  • Produktbild: Advances in Computer Graphics
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Advances in Computer Graphics 24th Computer Graphics International Conference, CGI 2006, Hangzhou, China, June 26-28, 2006, Proceedings

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Beschreibung

Produktdetails

Einband

Taschenbuch

Erscheinungsdatum

22.06.2006

Herausgeber

Hans-Peter Seidel + weitere

Verlag

Springer Berlin

Seitenzahl

800

Maße (L/B/H)

23,5/15,5/4,3 cm

Gewicht

1183 g

Auflage

2006

Sprache

Englisch

ISBN

978-3-540-35638-7

Beschreibung

Produktdetails

Einband

Taschenbuch

Erscheinungsdatum

22.06.2006

Herausgeber

Verlag

Springer Berlin

Seitenzahl

800

Maße (L/B/H)

23,5/15,5/4,3 cm

Gewicht

1183 g

Auflage

2006

Sprache

Englisch

ISBN

978-3-540-35638-7

Herstelleradresse

Springer-Verlag KG
Sachsenplatz 4-6
1201 Wien
AT

Email: GPSR Kontakt

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  • Produktbild: Advances in Computer Graphics
  • Produktbild: Advances in Computer Graphics
  • Regular Papers.- Wang-Tiles for the Simulation and Visualization of Plant Competition.- Multi-layered Stack Mosaic with Rotatable Objects.- Appearance and Geometry Completion with Constrained Texture Synthesis.- Highly Stylised Drawn Animation.- Non-uniform Differential Mesh Deformation.- Skeleton-Based Shape Deformation Using Simplex Transformations.- Skeleton-Driven Animation Transfer Based on Consistent Volume Parameterization.- Sketch Based Mesh Fusion.- Real-Time Rendering of Point Based Water Surfaces.- Controllable Multi-phase Smoke with Lagrangian Particles.- An Approximate Image-Space Approach for Real-Time Rendering of Deformable Translucent Objects.- Interactively Rendering Dynamic Caustics on GPU.- Fuzziness Driven Adaptive Sampling for Monte Carlo Global Illuminated Rendering.- Manifold Parameterization.- Sub-sampling for Efficient Spectral Mesh Processing.- Active Contours with Level-Set for Extracting Feature Curves from Triangular Meshes.- A Feature-Preserving and Volume-Constrained Flow for Fairing Irregular Meshes.- Matching 2D Shapes Using U Descriptors.- Electric Field Force Features-Harmonic Representation for 3D Shape Similarity.- A Novel Data Hiding Algorithm Using Normal Vectors of 3D Model.- Shape Matching Based on Fully Automatic Face Detection on Triangular Meshes.- Skin Color Analysis in HSV Color Space and Rendering with Fine Scale Skin Structure.- Comprehending and Transferring Facial Expressions Based on Statistical Shape and Texture Models.- Real-Time Facial Expression Mapping for High Resolution 3D Meshes.- A Comparison of Three Techniques to Interact in Large Virtual Environments Using Haptic Devices with Limited Workspace.- Trajectory-Based Grasp Interaction for Virtual Environments.- Research on User-Centered Design and Recognition Pen Gestures.- Simulating Pedestrian Behavior with Potential Fields.- Providing Full Awareness to Distributed Virtual Environments Based on Peer-to-Peer Architectures.- Motion Editing with the State Feedback Dynamic Model.- Content-Based Human Motion Retrieval with Automatic Transition.- MIP-Guided Vascular Image Visualization with Multi-Dimensional Transfer Function.- Automatic Foreground Extraction of Head Shoulder Images.- Direct Volume Rendering of Volumetric Protein Data.- Subdivision Depth Computation for Extra-Ordinary Catmull-Clark Subdivision Surface Patches.- An Approach for Embedding Regular Analytic Shapes with Subdivision Surfaces.- Adaptive Point-Cloud Surface Interpretation.- An Accurate Vertex Normal Computation Scheme.- Short Papers.- A Visibility-Based Automatic Path Generation Method for Virtual Colonoscopy.- Dynamic Medial Axes of Planar Shapes.- Steganography on 3D Models Using a Spatial Subdivision Technique.- Addressing Scalability Issues in Large-Scale Collaborative Virtual Environment.- Symmetric Tiling Patterns with the Extended Picard Group in Three-Dimensional Space.- An Efficient Keyframe Extraction from Motion Capture Data.- Visualization of Whole Genome Alignment with LOD Representation.- Steganography for Three-Dimensional Models.- Feature Sensitive Out-of-Core Chartification of Large Polygonal Meshes.- Simulating Reactive Motions for Motion Capture Animation.- Real-Time Shadow Volume Algorithm for Subdivision Surface Based Models.- Human Animation from 2D Correspondence Based on Motion Trend Prediction.- A Straightforward and Intuitive Approach on Generation and Display of Crack-Like Patterns on 3D Objects.- Near-Optimum Adaptive Tessellation of General Catmull-Clark Subdivision Surfaces.- Spline Thin-Shell Simulation of Manifold Surfaces.- Target Shape Controlled Cloud Animation.- Plausible Locomotion for Bipedal Creatures Using Motion Warping and Inverse Kinematics.- Aerial Image Relighting: Simulating Time of Day Variations.- Compression of Complex Animated Meshes.- A Video-Driven Approach to Continuous Human Motion Synthesis.- Spatio-temporal Visualization of Battlefield Entities and Events.- 3D City Model Generation from Ground Images.- Anticipation Effect Generation for Character Animation.- Real-Time Simulation of Dynamic Mirage Scenes.- Improving the Interval Ray Tracing of Implicit Surfaces.- Algorithms for Vector Graphic Optimization and Compression.- Detail-Preserving Local Editing for Point-Sampled Geometry.- Automatic Stained Glass Rendering.- Vision-Based Augmented Reality Visual Guidance with Keyframes.- Optimized Framework for Real Time Hair Simulation.- Optimizing Mesh Construction for Quad/Triangle Schemes.- Rendering Optical Effects Based on Spectra Representation in Complex Scenes.- GVF-Based Transfer Functions for Volume Rendering.- Quasi-physical Simulation of Large-Scale Dynamic Forest Scenes.- Properties of G1 Continuity Conditions Between Two B-Spline Surfaces.- Automated Face Identification Using Volume-Based Facial Models.- Feature Curves with Cross Curvature Control on Catmull-Clark Subdivision Surfaces.