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Produktbild: Flash 8 Cookbook

Flash 8 Cookbook Using the Flash Ide to Build Flash Animations and Applications

46,99 €

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Beschreibung

This practical, nuts-and-bolts toolkit puts theory into practice with ready-made answers to common Flash development questions. It's the perfect resource for Flash developers, as well as designers who are ready to start doing development work.

Flash 8 Cookbook offers quick look-up (and cross-referenced)...

Beschreibung


This practical, nuts-and-bolts toolkit puts theory into practice with ready-made answers to common Flash development questions. It's the perfect resource for Flash developers, as well as designers who are ready to start doing development work.


Flash 8 Cookbook offers quick look-up (and cross-referenced) recipes in four main categories:



  • Creating Flash Content

  • Building Interactive Flash Interfaces

  • Adding Multimedia and Data

  • Planning Flash Projects


Using O'Reilly's popular Problem/Solution/Discussion Cookbook format, this book offers 280 standalone recipes that include a brief explanation of how and why the solution works, so you can adapt it to similar situations you may run across in the future. For people who say, "I understand everything in theory, but I don't know where to start in practice," this book offers ready-to-use answers to real-world problems.


Joey Lott is the author of ActionScript Cookbook (O'Reilly) and co-author of Flash MX 2004 ActionScript Bible (Wiley). He's a leading speaker and consultant in the Flash development community.

Produktdetails

Einband

Taschenbuch

Erscheinungsdatum

16.05.2006

Verlag O'Reilly Media
Seitenzahl

534

Produktdetails

Einband

Taschenbuch

Erscheinungsdatum

16.05.2006

Verlag O'Reilly Media
Seitenzahl

534

Maße (L/B/H)

23,3/17,9/2,7 cm

Gewicht

775 g

Auflage

1., Auflage

Sprache

Englisch

ISBN

978-0-596-10240-1

Herstelleradresse

Libri GmbH
Europaallee 1
36244 Bad Hersfeld
DE

Email: gpsr@libri.de

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  • Produktbild: Flash 8 Cookbook

    • Preface

    • Chapter 1: Drawing in Flash

    • Chapter 2: Importing and Exporting Artwork

    • Chapter 3: Structuring Movies and Laying Out Content

    • Chapter 4: Creating Animation

    • Chapter 5: Simulating 3D in Flash

    • Chapter 6: Composing Images with Bitmaps and Masks

    • Chapter 7: Working with Text Basics

    • Chapter 8: Working with Dynamic Text

    • Chapter 9: Adding Interactivity

    • Chapter 10: Managing Playback

    • Chapter 11: Managing Movie Clips

    • Chapter 12: Creating Presentations and Slideshows

    • Chapter 13: Building Flash Forms

    • Chapter 14: Building Advanced Flash Forms

    • Chapter 15: Customizing UI Components

    • Chapter 16: Loading Images and Flash Content

    • Chapter 17: Working with Sound

    • Chapter 18: Working with Video

    • Chapter 19: Using Data

    • Chapter 20: Building Preloaders

    • Chapter 21: Publishing Flash

    • Chapter 22: Deploying Flash on Mobile Devices

    • Chapter 23: Making Movies Accessible

    • Colophon