KI-Beratung Beta

  • Produktbild: Intelligent Virtual Agents
  • Produktbild: Intelligent Virtual Agents
Band 2792

Intelligent Virtual Agents 4th International Workshop, IVA 2003, Kloster Irsee, Germany, September 15-17, 2003, Proceedings

51,99 €

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Beschreibung

Produktdetails

Einband

Taschenbuch

Erscheinungsdatum

09.09.2003

Abbildungen

XVI, 372 p.

Herausgeber

Thomas Rist + weitere

Verlag

Springer Berlin

Seitenzahl

372

Maße (L/B/H)

23,5/15,5/2,1 cm

Gewicht

587 g

Auflage

2003

Sprache

Englisch

ISBN

978-3-540-20003-1

Beschreibung

Produktdetails

Einband

Taschenbuch

Erscheinungsdatum

09.09.2003

Abbildungen

XVI, 372 p.

Herausgeber

Verlag

Springer Berlin

Seitenzahl

372

Maße (L/B/H)

23,5/15,5/2,1 cm

Gewicht

587 g

Auflage

2003

Sprache

Englisch

ISBN

978-3-540-20003-1

Herstelleradresse

Springer-Verlag KG
Sachsenplatz 4-6
1201 Wien
AT

Email: ProductSafety@springernature.com

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  • Produktbild: Intelligent Virtual Agents
  • Produktbild: Intelligent Virtual Agents
  • Keynote Speech.- Interactive Pedagogical Drama: Carmen’s Bright IDEAS Assessed.- Interface Agents and Conversational Agents.- Happy Chatbot, Happy User.- Interactive Agents Learning Their Environment.- Socialite in derSpittelberg: Incorporating Animated Conversation into a Web-Based Community-Building Tool.- FlurMax: An Interactive Virtual Agent for Entertaining Visitors in a Hallway.- When H.C. Andersen Is Not Talking Back.- Emotion and Believability.- Emotion in Intelligent Virtual Agents: The Flow Model of Emotion.- The Social Credit Assignment Problem.- Adding the Emotional Dimension to Scripting Character Dialogues.- Synthetic Emotension.- FantasyA – The Duel of Emotions.- Double Bind Situations in Man-Machine Interaction under Contexts of Mental Therapy.- Expressive Animation.- Happy Characters Don’t Feel Well in Sad Bodies!.- Reusable Gestures for Interactive Web Agents.- A Model of Interpersonal Attitude and Posture Generation.- Modelling Gaze Behavior for Conversational Agents.- A Layered Dynamic Emotion Representation for the Creation of Complex Facial Expressions.- Eye-Contact Based Communication Protocol in Human-Agent Interaction.- Embodiment and Situatedness.- Embodied in a Look: Bridging the Gap between Humans and Avatars.- Modeling Accessibility of Embodied Agents for Multi-modal Dialogue in Complex Virtual Worlds.- Bridging the Gap between Language and Action.- VideoDIMs as a Framework for Digital Immortality Applications.- Motion Planning.- Motion Path Synthesis for Intelligent Avatar.- “Is It Within My Reach?” – An Agents Perspective.- Simulating Virtual Humans Across Diverse Situations.- A Model for Generating and Animating Groups of Virtual Agents.- Scripting Choreographies.- Behavioral Animation of Autonomous Virtual Agents Helped byReinforcement Learning.- Modells, Architectures, and Tools.- Designing Commercial Applications with Life-like Characters.- Comparing Different Control Architectures for Autobiographic Agents in Static Virtual Environments.- KGBot: A BDI Agent Deploying within a Complex 3D Virtual Environment.- Using the BDI Architecture to Produce Autonomous Characters in Virtual Worlds.- Programmable Agent Perception in Intelligent Virtual Environments.- Mediating Action and Music with Augmented Grammars.- Charisma Cam: A Prototype of an Intelligent Digital Sensory Organ for Virtual Humans.- Mobile and Portable IVAs.- Life-like Characters for the Personal Exploration of Active Cultural Heritage.- Agent Chameleons: Virtual Agents Real Intelligence.- A Scripting Language for Multimodal Presentation on Mobile Phones.- Narration and Storytelling.- Interacting with Virtual Agents in Mixed Reality Interactive Storytelling.- An Autonomous Real-Time Camera Agent for Interactive Narratives and Games.- Solving the Narrative Paradox in VEs – Lessons from RPGs.- That’s My Point! Telling Stories from a Virtual Guide Perspective.- Virtual Actors in Interactivated Storytelling.- Symbolic Acting in a Virtual Narrative Environment.- Enhancing Believability Using Affective Cinematography.- Agents with No Aims: Motivation-Driven Continuous Planning.- Evaluation and Design Methodologies.- Analysis of Virtual Agent Communities by Means of AI Techniques and Visualization.- Persona Effect Revisited.- Effects of Embodied Interface Agents and Their Gestural Activity.- Embodiment and Interaction Guidelines for Designing Credible, Trustworthy Embodied Conversational Agents.- Animated Characters in Bullying Intervention.- Embodied Conversational Agents: Effects on Memory Performance andAnthropomorphisation.- Agents across Cultures.- Education and Training.- Steve Meets Jack: The Integration of an Intelligent Tutor and a Virtual Environment with Planning Capabilities.- Machiavellian Characters and the Edutainment Paradox.- Socially Intelligent Tutor Agents.- Multimodal Training Between Agents.- Posters.- Intelligent Camera Direction in Virtual Storytelling.- Exploring an Agent-Driven 3D Learning Environment for Computer Graphics Education.- An Efficient Synthetic Vision System for 3D Multi-character Systems.- Avatar Arena: Virtual Group-Dynamics in Multi-character Negotiation Scenarios.- Emotional Behaviour Animation of Virtual Humans in Intelligent Virtual Environments.- Empathic Virtual Agents.- Improving Reinforcement Learning Algorithm Using Emotions in a Multi-agent System.