From No.1 New York Times bestselling author Marie Lu-when a game called Warcross takes the world by storm, one girl hacks her way into its dangerous depths. For the millions who log in every day, Warcross isn't just a game-it's a way of life. The obsession started ten years ago and its fan base now spans the globe, some eager to escape from reality and others hoping to make a profit. Struggling to make ends meet, teenage hacker Emika Chen works as a bounty hunter, tracking down players who bet on the game illegally. But the bounty-hunting world is a competitive one, and survival has not been easy. To make some quick cash, Emika takes a risk and hacks into the opening game of the international Warcross Championships-only to accidentally glitch herself into the action and become an overnight sensation. Convinced she's going to be arrested, Emika is shocked when instead she gets a call from the game's creator, the elusive young billionaire Hideo Tanaka, with an irresistible offer. He needs a spy on the inside of this year's tournament in order to uncover a security problem . . . and he wants Emika for the job. With no time to lose, Emika's whisked off to Tokyo and thrust into a world of fame and fortune that she's only dreamed of. But soon her investigation uncovers a sinister plot, with major consequences for the entire Warcross empire. In this sci-fi thriller, No.1 New York Times bestselling author Marie Lu conjures an immersive, exhilarating world where choosing who to trust may be the biggest gamble of all.
Praise for Warcross: An Amazon Editor's Favorite YA Book for Fall 2017 An Amazon September Best of the Month Pick - YA/Teens "A vibrant, action-packed shot of adrenaline. Lu delivers characters with heart and determination, then sets them loose in a luminously conceived world of infinite possibility."-Leigh Bardugo, #1 New York Times bestselling author of Six of Crows ★ "With a keen eye for detail, Lu (the Young Elites series) vividly imagines a future society where gaming is woven into daily life . . . Think The Hunger Games meets World of Warcraft."-Publishers Weekly, starred review "Marie Lu's Warcross is unlike anything I've ever read-clever, smart, romantic-yet exploding with color, action, and unrelenting speed. I flew through this book-it's absolutely fantastic."-Sabaa Tahir, #1 New York Times bestselling author of An Ember in the Ashes ★ "A stellar cyberpunk series opener packed with simmering romance and cinematic thrills."-Kirkus Reviews, starred review "Clear your schedule, because you won't stop reading Warcross until you're done. Addictive, fast-paced, and totally immersive, this book takes you from a futuristic Tokyo on a high-tech tour of incredible virtual worlds. Packed with danger, intrigue, and heart-pounding gameplay, set in a world built with an incredible eye for detail, Warcross is Marie Lu's best book yet."-Amie Kaufman, New York Times bestselling author of Illuminae ★ "A highly engaging and incredibly exciting science fiction novel for young adults."-School Library Journal, starred review "An immersive world that I didn't want to leave. Warcross is pure genius. I'm ready for the sequel!"-Kami Garcia, #1 New York Times bestselling coauthor of Beautiful Creatures and author of The Lovely Reckless "[A]s brightly hued as Emika's sleeve tattoo and rainbow hair - a fast-paced, fun-filled adventure."-The Washington Post "The novel is a page-turner, and even those who are not gamers will cheer for Emi as she tries to discover who is genuine and who is not."-VOYA "The Hunger Games meets Minecraft as a teen hacker enters a virtual reality in Marie Lu's electrifying novel Warcross."-Seventeen "[A]n inventive first in a series that showcases Lu's versatility as a storyteller. . . . Dystopia, dark fantasy, and now a sci-fi thriller-what can't Lu do? Her boatloads of fans can't wait to find out."-School Library Journal
Marie Lu wurde 1984 in Shanghai geboren und lebte für einige Zeit in Texas, bevor sie an der University of South California studierte. Vor ihrem Erfolg als Autorin arbeitete sie als künstlerische Leiterin bei einem Unternehmen, das Videospiele produziert.