The grey granite walls of Dorminia rise to three times the height of a man, surrounding the city on all sides save for the south, where the Broken Sea begins. The stone is three-foot thick at its weakest point and can withstand all but the heaviest assault. The Crimson Watch patrol the streets even as Salazar's Mindhawks patrol the skies. The Grey City was not always so. But something has changed. Something has broken at its heart. Perhaps the wild magic of the dead Gods has corrupted Dorminia's Magelord, as it has the earth itself. Or perhaps this iron-fisted tyranny is the consequence of a lifetime of dark deeds... When two formidable Highlanders save the life of a young rebel, it proves the foundation for an unlikely fellowship. A fellowship united against tyranny, but composed of self-righteous outlaws, crippled turncoats and amoral mercenaries. A grim company. But with the world entering an Age of Ruin, this is not a time of heroes...
Luke Scull is the lead designer at game design company Ossian Studios. He lives and works in Warminster.
'If you like your glizzards glistening and your mages mean, this rollicking debut will suit ... [a] grisly, compelling read ... hugely enjoyable' Daily Mail. 'Debut author Luke Scull packs an impressive amount of violence, hazy mortality and betrayal into these pages ... it'll please fans of the darker edges of epic fantasy' SFX. 'Brilliant' Tor.com. 'A fantastic story that is ripe with action, strong characterization and a tight plot ... This is one debut not to be missed and marks Luke Scull as one of epic fantasy's talented debutants' Fantasy Book Critic. 'A rollicking dark fantasy adventure novel. It moves with verve and pace ... and is threaded through with a great sense of humour' The Wetzone. 'Highly memorable with a great cast and an even greater story all wrapped up in a mature world, told by a true story-teller' SFBook.com. 'Luke Scull is more than good. He's the sort of author you buy on publishing date and read on the way home' TheBookBag.co.uk.